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dxvk/src/d3d11/d3d11_swapchain.h

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#pragma once
#include "d3d11_texture.h"
#include "../dxvk/hud/dxvk_hud.h"
#include "../dxvk/dxvk_swapchain_blitter.h"
#include "../util/sync/sync_signal_win32.h"
namespace dxvk {
class D3D11Device;
class D3D11DXGIDevice;
class D3D11SwapChain : public ComObject<IDXGIVkSwapChain> {
constexpr static uint32_t DefaultFrameLatency = 1;
public:
D3D11SwapChain(
D3D11DXGIDevice* pContainer,
D3D11Device* pDevice,
HWND hWnd,
const DXGI_SWAP_CHAIN_DESC1* pDesc);
~D3D11SwapChain();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
HRESULT STDMETHODCALLTYPE GetDesc(
DXGI_SWAP_CHAIN_DESC1* pDesc);
HRESULT STDMETHODCALLTYPE GetAdapter(
REFIID riid,
void** ppvObject);
HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
void** ppDevice);
HRESULT STDMETHODCALLTYPE GetImage(
UINT BufferId,
REFIID riid,
void** ppBuffer);
UINT STDMETHODCALLTYPE GetImageIndex();
UINT STDMETHODCALLTYPE GetFrameLatency();
HANDLE STDMETHODCALLTYPE GetFrameLatencyEvent();
HRESULT STDMETHODCALLTYPE ChangeProperties(
const DXGI_SWAP_CHAIN_DESC1* pDesc);
HRESULT STDMETHODCALLTYPE SetPresentRegion(
const RECT* pRegion);
HRESULT STDMETHODCALLTYPE SetGammaControl(
UINT NumControlPoints,
const DXGI_RGB* pControlPoints);
HRESULT STDMETHODCALLTYPE SetFrameLatency(
UINT MaxLatency);
HRESULT STDMETHODCALLTYPE Present(
UINT SyncInterval,
UINT PresentFlags,
const DXGI_PRESENT_PARAMETERS* pPresentParameters);
private:
enum BindingIds : uint32_t {
Image = 0,
Gamma = 1,
};
Com<D3D11DXGIDevice, false> m_dxgiDevice;
D3D11Device* m_parent;
HWND m_window;
DXGI_SWAP_CHAIN_DESC1 m_desc;
Rc<DxvkDevice> m_device;
Rc<DxvkContext> m_context;
Rc<vk::Presenter> m_presenter;
Rc<DxvkImage> m_swapImage;
Rc<DxvkImageView> m_swapImageView;
Rc<DxvkSwapchainBlitter> m_blitter;
Rc<hud::Hud> m_hud;
D3D11Texture2D* m_backBuffer = nullptr;
DxvkSubmitStatus m_presentStatus;
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std::vector<Rc<DxvkImageView>> m_imageViews;
uint64_t m_frameId = DXGI_MAX_SWAP_CHAIN_BUFFERS;
uint32_t m_frameLatency = DefaultFrameLatency;
uint32_t m_frameLatencyCap = 0;
HANDLE m_frameLatencyEvent = nullptr;
Rc<sync::Win32Fence> m_frameLatencySignal;
bool m_dirty = true;
bool m_vsync = true;
double m_displayRefreshRate = 0.0;
HRESULT PresentImage(UINT SyncInterval);
void SubmitPresent(
D3D11ImmediateContext* pContext,
const vk::PresenterSync& Sync,
uint32_t FrameId);
void SynchronizePresent();
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void RecreateSwapChain(
BOOL Vsync);
void CreateFrameLatencyEvent();
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void CreatePresenter();
void CreateRenderTargetViews();
void CreateBackBuffer();
void CreateBlitter();
void CreateHud();
void DestroyFrameLatencyEvent();
void SyncFrameLatency();
uint32_t GetActualFrameLatency();
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uint32_t PickFormats(
DXGI_FORMAT Format,
VkSurfaceFormatKHR* pDstFormats);
uint32_t PickPresentModes(
BOOL Vsync,
VkPresentModeKHR* pDstModes);
uint32_t PickImageCount(
UINT Preferred);
VkFullScreenExclusiveEXT PickFullscreenMode();
std::string GetApiName() const;
};
}