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dxvk/src/d3d9/d3d9_texture.h

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#pragma once
#include "d3d9_device.h"
#include "d3d9_surface.h"
#include "d3d9_volume.h"
#include "d3d9_util.h"
#include <vector>
#include <list>
#include <mutex>
#include <new>
#include <type_traits>
namespace dxvk {
template <typename SubresourceType, typename... Base>
class D3D9BaseTexture : public D3D9Resource<Base...> {
public:
using SubresourceData = std::aligned_storage_t<sizeof(SubresourceType), alignof(SubresourceType)>;
D3D9BaseTexture(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc,
D3DRESOURCETYPE ResourceType,
HANDLE* pSharedHandle)
: D3D9Resource<Base...> ( pDevice )
, m_texture ( pDevice, pDesc, ResourceType, pSharedHandle )
, m_lod ( 0 ) {
const uint32_t arraySlices = m_texture.Desc()->ArraySize;
const uint32_t mipLevels = m_texture.Desc()->MipLevels;
m_subresources.resize(arraySlices * mipLevels);
for (uint32_t i = 0; i < arraySlices; i++) {
for (uint32_t j = 0; j < mipLevels; j++) {
const uint32_t subresource = m_texture.CalcSubresource(i, j);
SubresourceType* subObj = this->GetSubresource(subresource);
new (subObj) SubresourceType(
pDevice,
&m_texture,
i, j,
this);
}
}
}
~D3D9BaseTexture() {
for (uint32_t i = 0; i < m_subresources.size(); i++) {
SubresourceType* subObj = this->GetSubresource(i);
subObj->~SubresourceType();
}
}
DWORD STDMETHODCALLTYPE SetLOD(DWORD LODNew) final {
DWORD oldLod = m_lod;
m_lod = std::min<DWORD>(LODNew, m_texture.Desc()->MipLevels - 1);
if (m_lod != oldLod) {
m_texture.CreateSampleView(m_lod);
if (this->GetPrivateRefCount() > 0)
this->m_parent->MarkTextureBindingDirty(this);
}
return oldLod;
}
DWORD STDMETHODCALLTYPE GetLOD() final {
return m_lod;
}
DWORD STDMETHODCALLTYPE GetLevelCount() final {
return m_texture.ExposedMipLevels();
}
HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) final {
if (unlikely(FilterType == D3DTEXF_NONE))
return D3DERR_INVALIDCALL;
auto lock = this->m_parent->LockDevice();
m_texture.SetMipFilter(FilterType);
if (m_texture.IsAutomaticMip())
this->m_parent->MarkTextureMipsDirty(&m_texture);
return D3D_OK;
}
D3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType() final {
return m_texture.GetMipFilter();
}
void STDMETHODCALLTYPE GenerateMipSubLevels() final {
if (!m_texture.NeedsMipGen())
return;
auto lock = this->m_parent->LockDevice();
this->m_parent->MarkTextureMipsUnDirty(&m_texture);
this->m_parent->EmitGenerateMips(&m_texture);
}
void STDMETHODCALLTYPE PreLoad() final {
m_texture.PreLoadAll();
}
D3D9CommonTexture* GetCommonTexture() {
return &m_texture;
}
SubresourceType* GetSubresource(UINT Subresource) {
return reinterpret_cast<SubresourceType*>(&m_subresources[Subresource]);
}
protected:
D3D9CommonTexture m_texture;
std::vector<SubresourceData> m_subresources;
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DWORD m_lod;
};
using D3D9Texture2DBase = D3D9BaseTexture<D3D9Surface, IDirect3DTexture9>;
class D3D9Texture2D final : public D3D9Texture2DBase {
public:
D3D9Texture2D(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc,
HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc);
HRESULT STDMETHODCALLTYPE GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel);
HRESULT STDMETHODCALLTYPE LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
HRESULT STDMETHODCALLTYPE UnlockRect(UINT Level);
HRESULT STDMETHODCALLTYPE AddDirtyRect(CONST RECT* pDirtyRect);
};
using D3D9Texture3DBase = D3D9BaseTexture<D3D9Volume, IDirect3DVolumeTexture9>;
class D3D9Texture3D final : public D3D9Texture3DBase {
public:
D3D9Texture3D(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc);
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc);
HRESULT STDMETHODCALLTYPE GetVolumeLevel(UINT Level, IDirect3DVolume9** ppSurfaceLevel);
HRESULT STDMETHODCALLTYPE LockBox(UINT Level, D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags);
HRESULT STDMETHODCALLTYPE UnlockBox(UINT Level);
HRESULT STDMETHODCALLTYPE AddDirtyBox(CONST D3DBOX* pDirtyBox);
};
using D3D9TextureCubeBase = D3D9BaseTexture<D3D9Surface, IDirect3DCubeTexture9>;
class D3D9TextureCube final : public D3D9TextureCubeBase {
public:
D3D9TextureCube(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc);
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc);
HRESULT STDMETHODCALLTYPE GetCubeMapSurface(D3DCUBEMAP_FACES Face, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
HRESULT STDMETHODCALLTYPE LockRect(D3DCUBEMAP_FACES Face, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
HRESULT STDMETHODCALLTYPE UnlockRect(D3DCUBEMAP_FACES Face, UINT Level);
HRESULT STDMETHODCALLTYPE AddDirtyRect(D3DCUBEMAP_FACES Face, CONST RECT* pDirtyRect);
};
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static_assert(sizeof(D3D9Texture2D) == sizeof(D3D9Texture3D) &&
sizeof(D3D9Texture2D) == sizeof(D3D9TextureCube));
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inline D3D9CommonTexture* GetCommonTexture(IDirect3DBaseTexture9* ptr) {
if (ptr == nullptr)
return nullptr;
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// We can avoid needing to get the type as m_texture has the same offset
// no matter the texture type.
// The compiler is not smart enough to eliminate the call to GetType as it is
// not marked const.
return static_cast<D3D9Texture2D*>(ptr)->GetCommonTexture();
}
inline D3D9CommonTexture* GetCommonTexture(D3D9Surface* ptr) {
if (ptr == nullptr)
return nullptr;
return ptr->GetCommonTexture();
}
inline D3D9CommonTexture* GetCommonTexture(IDirect3DSurface9* ptr) {
return GetCommonTexture(static_cast<D3D9Surface*>(ptr));
}
inline void TextureRefPrivate(IDirect3DBaseTexture9* tex, bool AddRef) {
if (tex == nullptr)
return;
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// We can avoid needing to get the type as m_refCount has the same offset
// no matter the texture type.
// The compiler is not smart enough to eliminate the call to GetType as it is
// not marked const.
return CastRefPrivate<D3D9Texture2D>(tex, AddRef);
}
inline void TextureChangePrivate(IDirect3DBaseTexture9*& dst, IDirect3DBaseTexture9* src) {
TextureRefPrivate(dst, false);
TextureRefPrivate(src, true);
dst = src;
}
}