mirror of
https://github.com/doitsujin/dxvk.git
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226 lines
5.8 KiB
C
226 lines
5.8 KiB
C
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#pragma once
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#include "d3d9_device_child.h"
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#include "d3d9_device.h"
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#include "d3d9_format.h"
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#include "../dxvk/hud/dxvk_hud.h"
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#include "../util/sync/sync_signal.h"
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#include <vector>
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namespace dxvk {
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class D3D9Surface;
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/**
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* \brief Gamma control point
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*
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* Control points are stored as normalized
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* 16-bit unsigned integer values that will
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* be converted back to floats in the shader.
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*/
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struct D3D9_VK_GAMMA_CP {
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uint16_t R, G, B, A;
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};
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using D3D9SwapChainExBase = D3D9DeviceChild<IDirect3DSwapChain9Ex>;
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class D3D9SwapChainEx final : public D3D9SwapChainExBase {
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static constexpr uint32_t NumControlPoints = 256;
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public:
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D3D9SwapChainEx(
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D3D9DeviceEx* pDevice,
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D3DPRESENT_PARAMETERS* pPresentParams,
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const D3DDISPLAYMODEEX* pFullscreenDisplayMode);
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~D3D9SwapChainEx();
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
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HRESULT STDMETHODCALLTYPE Present(
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const RECT* pSourceRect,
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const RECT* pDestRect,
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HWND hDestWindowOverride,
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const RGNDATA* pDirtyRegion,
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DWORD dwFlags);
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HRESULT STDMETHODCALLTYPE GetFrontBufferData(IDirect3DSurface9* pDestSurface);
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HRESULT STDMETHODCALLTYPE GetBackBuffer(
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UINT iBackBuffer,
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D3DBACKBUFFER_TYPE Type,
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IDirect3DSurface9** ppBackBuffer);
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HRESULT STDMETHODCALLTYPE GetRasterStatus(D3DRASTER_STATUS* pRasterStatus);
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HRESULT STDMETHODCALLTYPE GetDisplayMode(D3DDISPLAYMODE* pMode);
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HRESULT STDMETHODCALLTYPE GetPresentParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
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HRESULT STDMETHODCALLTYPE GetLastPresentCount(UINT* pLastPresentCount);
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HRESULT STDMETHODCALLTYPE GetPresentStats(D3DPRESENTSTATS* pPresentationStatistics);
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HRESULT STDMETHODCALLTYPE GetDisplayModeEx(D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation);
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void Reset(
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D3DPRESENT_PARAMETERS* pPresentParams,
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D3DDISPLAYMODEEX* pFullscreenDisplayMode);
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HRESULT WaitForVBlank();
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void SetGammaRamp(
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DWORD Flags,
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const D3DGAMMARAMP* pRamp);
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void GetGammaRamp(D3DGAMMARAMP* pRamp);
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void Invalidate(HWND hWindow);
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HRESULT SetDialogBoxMode(bool bEnableDialogs);
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D3D9Surface* GetBackBuffer(UINT iBackBuffer);
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private:
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enum BindingIds : uint32_t {
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Image = 0,
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Gamma = 1,
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};
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struct WindowState {
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LONG style = 0;
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LONG exstyle = 0;
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RECT rect = { 0, 0, 0, 0 };
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};
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D3DPRESENT_PARAMETERS m_presentParams;
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D3DGAMMARAMP m_ramp;
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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Rc<vk::Presenter> m_presenter;
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Rc<DxvkShader> m_vertShader;
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Rc<DxvkShader> m_fragShader;
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Rc<DxvkSampler> m_samplerFitting;
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Rc<DxvkSampler> m_samplerScaling;
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Rc<DxvkSampler> m_gammaSampler;
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Rc<DxvkImage> m_gammaTexture;
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Rc<DxvkImageView> m_gammaTextureView;
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Rc<DxvkImage> m_swapImage;
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Rc<DxvkImage> m_swapImageResolve;
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Rc<DxvkImageView> m_swapImageView;
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Rc<hud::Hud> m_hud;
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DxvkInputAssemblyState m_iaState;
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DxvkRasterizerState m_rsState;
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DxvkMultisampleState m_msState;
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DxvkDepthStencilState m_dsState;
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DxvkLogicOpState m_loState;
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DxvkBlendMode m_blendMode;
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Com<D3D9Surface, false> m_backBuffer = nullptr;
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RECT m_srcRect;
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RECT m_dstRect;
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DxvkSubmitStatus m_presentStatus;
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std::vector<Rc<DxvkImageView>> m_imageViews;
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uint64_t m_frameId = D3D9DeviceEx::MaxFrameLatency;
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uint32_t m_frameLatencyCap = 0;
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Rc<sync::Fence> m_frameLatencySignal;
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bool m_dirty = true;
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bool m_vsync = true;
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bool m_dialog;
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bool m_dialogChanged = false;
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HWND m_window = nullptr;
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HMONITOR m_monitor = nullptr;
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MONITORINFOEXW m_monInfo;
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WindowState m_windowState;
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void PresentImage(UINT PresentInterval);
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void SubmitPresent(const vk::PresenterSync& Sync, uint32_t FrameId);
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void SynchronizePresent();
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void RecreateSwapChain(
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BOOL Vsync);
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void CreatePresenter();
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void CreateRenderTargetViews();
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void CreateBackBuffer();
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void CreateGammaTexture(
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UINT NumControlPoints,
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const D3D9_VK_GAMMA_CP* pControlPoints);
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void DestroyGammaTexture();
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void CreateHud();
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void InitRenderState();
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void InitSamplers();
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void InitShaders();
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void InitRamp();
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uint32_t GetActualFrameLatency();
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uint32_t PickFormats(
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D3D9Format Format,
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VkSurfaceFormatKHR* pDstFormats);
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uint32_t PickPresentModes(
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BOOL Vsync,
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VkPresentModeKHR* pDstModes);
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uint32_t PickImageCount(
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UINT Preferred);
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void NormalizePresentParameters(D3DPRESENT_PARAMETERS* pPresentParams);
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HRESULT EnterFullscreenMode(
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D3DPRESENT_PARAMETERS* pPresentParams,
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const D3DDISPLAYMODEEX* pFullscreenDisplayMode);
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HRESULT LeaveFullscreenMode();
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HRESULT ChangeDisplayMode(
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D3DPRESENT_PARAMETERS* pPresentParams,
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const D3DDISPLAYMODEEX* pFullscreenDisplayMode);
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HRESULT RestoreDisplayMode(HMONITOR hMonitor);
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void UpdateMonitorInfo();
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bool UpdatePresentRegion(const RECT* pSourceRect, const RECT* pDestRect);
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VkExtent2D GetPresentExtent();
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VkFullScreenExclusiveEXT PickFullscreenMode();
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};
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}
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