2019-12-16 04:28:01 +01:00
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#include "d3d9_util.h"
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namespace dxvk {
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typedef HRESULT (STDMETHODCALLTYPE *D3DXDisassembleShader) (
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const void* pShader,
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BOOL EnableColorCode,
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char* pComments,
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ID3DBlob** ppDisassembly); // ppDisassembly is actually a D3DXBUFFER, but it has the exact same vtable as a ID3DBlob at the start.
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D3DXDisassembleShader g_pfnDisassembleShader = nullptr;
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HRESULT DisassembleShader(
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const void* pShader,
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BOOL EnableColorCode,
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char* pComments,
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ID3DBlob** ppDisassembly) {
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if (g_pfnDisassembleShader == nullptr) {
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HMODULE d3d9x = LoadLibraryA("d3dx9.dll");
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if (d3d9x == nullptr)
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d3d9x = LoadLibraryA("d3dx9_43.dll");
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g_pfnDisassembleShader =
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reinterpret_cast<D3DXDisassembleShader>(GetProcAddress(d3d9x, "D3DXDisassembleShader"));
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}
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if (g_pfnDisassembleShader == nullptr)
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return D3DERR_INVALIDCALL;
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return g_pfnDisassembleShader(
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pShader,
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EnableColorCode,
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pComments,
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ppDisassembly);
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}
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HRESULT DecodeMultiSampleType(
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D3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality,
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VkSampleCountFlagBits* pCount) {
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uint32_t sampleCount = std::max<uint32_t>(MultiSample, 1u);
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// Check if this is a power of two...
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if (sampleCount & (sampleCount - 1))
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return D3DERR_INVALIDCALL;
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if (MultiSample == D3DMULTISAMPLE_NONMASKABLE)
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sampleCount = 1u << MultisampleQuality;
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if (pCount != nullptr)
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*pCount = VkSampleCountFlagBits(sampleCount);
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return D3D_OK;
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}
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VkFormat GetPackedDepthStencilFormat(D3D9Format Format) {
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switch (Format) {
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case D3D9Format::D15S1:
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return VK_FORMAT_D16_UNORM_S8_UINT; // This should never happen!
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case D3D9Format::D16:
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case D3D9Format::D16_LOCKABLE:
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case D3D9Format::DF16:
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return VK_FORMAT_D16_UNORM;
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case D3D9Format::D24X8:
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case D3D9Format::DF24:
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return VK_FORMAT_X8_D24_UNORM_PACK32;
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case D3D9Format::D24X4S4:
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case D3D9Format::D24FS8:
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case D3D9Format::D24S8:
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case D3D9Format::INTZ:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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case D3D9Format::D32:
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case D3D9Format::D32_LOCKABLE:
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case D3D9Format::D32F_LOCKABLE:
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return VK_FORMAT_D32_SFLOAT;
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case D3D9Format::S8_LOCKABLE:
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return VK_FORMAT_S8_UINT;
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default:
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return VK_FORMAT_UNDEFINED;
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}
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}
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VkFormatFeatureFlags GetImageFormatFeatures(DWORD Usage) {
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VkFormatFeatureFlags features = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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if (Usage & D3DUSAGE_DEPTHSTENCIL)
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features |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (Usage & D3DUSAGE_RENDERTARGET)
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features |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
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return features;
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}
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VkImageUsageFlags GetImageUsageFlags(DWORD Usage) {
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VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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if (Usage & D3DUSAGE_DEPTHSTENCIL)
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usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (Usage & D3DUSAGE_RENDERTARGET)
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usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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return usage;
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}
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uint32_t GetVertexCount(D3DPRIMITIVETYPE type, UINT count) {
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switch (type) {
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default:
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case D3DPT_TRIANGLELIST: return count * 3;
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case D3DPT_POINTLIST: return count;
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case D3DPT_LINELIST: return count * 2;
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case D3DPT_LINESTRIP: return count + 1;
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case D3DPT_TRIANGLESTRIP: return count + 2;
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case D3DPT_TRIANGLEFAN: return count + 2;
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}
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}
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DxvkInputAssemblyState DecodeInputAssemblyState(D3DPRIMITIVETYPE type) {
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switch (type) {
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default:
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case D3DPT_TRIANGLELIST:
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return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_FALSE, 0 };
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case D3DPT_POINTLIST:
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return { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_FALSE, 0 };
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case D3DPT_LINELIST:
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return { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_FALSE, 0 };
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case D3DPT_LINESTRIP:
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2021-08-07 21:49:56 +02:00
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return { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_FALSE, 0 };
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2019-12-16 04:28:01 +01:00
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case D3DPT_TRIANGLESTRIP:
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2021-08-07 21:49:56 +02:00
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return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_FALSE, 0 };
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2019-12-16 04:28:01 +01:00
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case D3DPT_TRIANGLEFAN:
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2021-08-07 21:49:56 +02:00
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return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, VK_FALSE, 0 };
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2019-12-16 04:28:01 +01:00
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}
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}
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VkBlendFactor DecodeBlendFactor(D3DBLEND BlendFactor, bool IsAlpha) {
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switch (BlendFactor) {
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default:
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case D3DBLEND_ZERO: return VK_BLEND_FACTOR_ZERO;
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case D3DBLEND_ONE: return VK_BLEND_FACTOR_ONE;
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case D3DBLEND_SRCCOLOR: return VK_BLEND_FACTOR_SRC_COLOR;
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case D3DBLEND_INVSRCCOLOR: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
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case D3DBLEND_SRCALPHA: return VK_BLEND_FACTOR_SRC_ALPHA;
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case D3DBLEND_INVSRCALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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case D3DBLEND_DESTALPHA: return VK_BLEND_FACTOR_DST_ALPHA;
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case D3DBLEND_INVDESTALPHA: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
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case D3DBLEND_DESTCOLOR: return VK_BLEND_FACTOR_DST_COLOR;
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case D3DBLEND_INVDESTCOLOR: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
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case D3DBLEND_SRCALPHASAT: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
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case D3DBLEND_BOTHSRCALPHA: return VK_BLEND_FACTOR_SRC_ALPHA;
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case D3DBLEND_BOTHINVSRCALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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case D3DBLEND_BLENDFACTOR: return IsAlpha ? VK_BLEND_FACTOR_CONSTANT_ALPHA : VK_BLEND_FACTOR_CONSTANT_COLOR;
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case D3DBLEND_INVBLENDFACTOR: return IsAlpha ? VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
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case D3DBLEND_SRCCOLOR2: return VK_BLEND_FACTOR_SRC1_COLOR;
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case D3DBLEND_INVSRCCOLOR2: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
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}
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}
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VkBlendOp DecodeBlendOp(D3DBLENDOP BlendOp) {
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switch (BlendOp) {
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default:
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case D3DBLENDOP_ADD: return VK_BLEND_OP_ADD;
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case D3DBLENDOP_SUBTRACT: return VK_BLEND_OP_SUBTRACT;
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case D3DBLENDOP_REVSUBTRACT: return VK_BLEND_OP_REVERSE_SUBTRACT;
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case D3DBLENDOP_MIN: return VK_BLEND_OP_MIN;
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case D3DBLENDOP_MAX: return VK_BLEND_OP_MAX;
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}
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}
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VkFilter DecodeFilter(D3DTEXTUREFILTERTYPE Filter) {
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switch (Filter) {
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case D3DTEXF_NONE:
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case D3DTEXF_POINT:
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return VK_FILTER_NEAREST;
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default:
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return VK_FILTER_LINEAR;
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}
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}
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D3D9MipFilter DecodeMipFilter(D3DTEXTUREFILTERTYPE Filter) {
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D3D9MipFilter filter;
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filter.MipsEnabled = Filter != D3DTEXF_NONE;
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switch (Filter) {
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case D3DTEXF_POINT:
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case D3DTEXF_NONE:
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filter.MipFilter = VK_SAMPLER_MIPMAP_MODE_NEAREST; break;
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default:
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filter.MipFilter = VK_SAMPLER_MIPMAP_MODE_LINEAR; break;
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}
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return filter;
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}
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bool IsAnisotropic(D3DTEXTUREFILTERTYPE Filter) {
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return Filter == D3DTEXF_ANISOTROPIC;
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}
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VkSamplerAddressMode DecodeAddressMode(D3DTEXTUREADDRESS Mode) {
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switch (Mode) {
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default:
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case D3DTADDRESS_WRAP:
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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case D3DTADDRESS_MIRROR:
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return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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case D3DTADDRESS_CLAMP:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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case D3DTADDRESS_BORDER:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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case D3DTADDRESS_MIRRORONCE:
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return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
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}
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}
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VkCompareOp DecodeCompareOp(D3DCMPFUNC Func) {
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switch (Func) {
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default:
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case D3DCMP_NEVER: return VK_COMPARE_OP_NEVER;
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case D3DCMP_LESS: return VK_COMPARE_OP_LESS;
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case D3DCMP_EQUAL: return VK_COMPARE_OP_EQUAL;
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case D3DCMP_LESSEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
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case D3DCMP_GREATER: return VK_COMPARE_OP_GREATER;
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case D3DCMP_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
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case D3DCMP_GREATEREQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case D3DCMP_ALWAYS: return VK_COMPARE_OP_ALWAYS;
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}
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}
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VkStencilOp DecodeStencilOp(D3DSTENCILOP Op) {
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switch (Op) {
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default:
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case D3DSTENCILOP_KEEP: return VK_STENCIL_OP_KEEP;
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case D3DSTENCILOP_ZERO: return VK_STENCIL_OP_ZERO;
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case D3DSTENCILOP_REPLACE: return VK_STENCIL_OP_REPLACE;
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case D3DSTENCILOP_INCRSAT: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
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case D3DSTENCILOP_DECRSAT: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
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case D3DSTENCILOP_INVERT: return VK_STENCIL_OP_INVERT;
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case D3DSTENCILOP_INCR: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
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case D3DSTENCILOP_DECR: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
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}
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}
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VkCullModeFlags DecodeCullMode(D3DCULL Mode) {
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switch (Mode) {
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case D3DCULL_NONE: return VK_CULL_MODE_NONE;
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case D3DCULL_CW: return VK_CULL_MODE_FRONT_BIT;
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default:
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case D3DCULL_CCW: return VK_CULL_MODE_BACK_BIT;
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}
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}
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VkPolygonMode DecodeFillMode(D3DFILLMODE Mode) {
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switch (Mode) {
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case D3DFILL_POINT: return VK_POLYGON_MODE_POINT;
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case D3DFILL_WIREFRAME: return VK_POLYGON_MODE_LINE;
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default:
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case D3DFILL_SOLID: return VK_POLYGON_MODE_FILL;
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}
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}
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VkIndexType DecodeIndexType(D3D9Format Format) {
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return Format == D3D9Format::INDEX16
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? VK_INDEX_TYPE_UINT16
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: VK_INDEX_TYPE_UINT32;
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}
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VkFormat DecodeDecltype(D3DDECLTYPE Type) {
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switch (Type) {
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case D3DDECLTYPE_FLOAT1: return VK_FORMAT_R32_SFLOAT;
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case D3DDECLTYPE_FLOAT2: return VK_FORMAT_R32G32_SFLOAT;
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case D3DDECLTYPE_FLOAT3: return VK_FORMAT_R32G32B32_SFLOAT;
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case D3DDECLTYPE_FLOAT4: return VK_FORMAT_R32G32B32A32_SFLOAT;
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case D3DDECLTYPE_D3DCOLOR: return VK_FORMAT_B8G8R8A8_UNORM;
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case D3DDECLTYPE_UBYTE4: return VK_FORMAT_R8G8B8A8_USCALED;
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case D3DDECLTYPE_SHORT2: return VK_FORMAT_R16G16_SSCALED;
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case D3DDECLTYPE_SHORT4: return VK_FORMAT_R16G16B16A16_SSCALED;
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case D3DDECLTYPE_UBYTE4N: return VK_FORMAT_R8G8B8A8_UNORM;
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case D3DDECLTYPE_SHORT2N: return VK_FORMAT_R16G16_SNORM;
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case D3DDECLTYPE_SHORT4N: return VK_FORMAT_R16G16B16A16_SNORM;
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case D3DDECLTYPE_USHORT2N: return VK_FORMAT_R16G16_UNORM;
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case D3DDECLTYPE_USHORT4N: return VK_FORMAT_R16G16B16A16_UNORM;
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case D3DDECLTYPE_UDEC3: return VK_FORMAT_A2B10G10R10_USCALED_PACK32;
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case D3DDECLTYPE_FLOAT16_2: return VK_FORMAT_R16G16_SFLOAT;
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case D3DDECLTYPE_FLOAT16_4: return VK_FORMAT_R16G16B16A16_SFLOAT;
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case D3DDECLTYPE_DEC3N: return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
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case D3DDECLTYPE_UNUSED:
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default: return VK_FORMAT_UNDEFINED;
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}
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}
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void ConvertBox(D3DBOX box, VkOffset3D& offset, VkExtent3D& extent) {
|
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|
|
offset.x = box.Left;
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|
|
offset.y = box.Top;
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|
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offset.z = box.Front;
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extent.width = box.Right - box.Left;
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extent.height = box.Bottom - box.Top;
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|
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extent.depth = box.Back - box.Front;
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|
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}
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|
|
void ConvertRect(RECT rect, VkOffset3D& offset, VkExtent3D& extent) {
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|
|
offset.x = rect.left;
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|
|
offset.y = rect.top;
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|
|
offset.z = 0;
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|
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|
extent.width = rect.right - rect.left;
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|
|
extent.height = rect.bottom - rect.top;
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|
|
extent.depth = 1;
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|
|
}
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|
|
void ConvertRect(RECT rect, VkOffset2D& offset, VkExtent2D& extent) {
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|
|
offset.x = rect.left;
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|
|
offset.y = rect.top;
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|
|
extent.width = rect.right - rect.left;
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|
|
extent.height = rect.bottom - rect.top;
|
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|
|
}
|
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|
|
uint32_t GetDecltypeSize(D3DDECLTYPE Type) {
|
|
|
|
switch (Type) {
|
|
|
|
case D3DDECLTYPE_FLOAT1: return 1 * sizeof(float);
|
|
|
|
case D3DDECLTYPE_FLOAT2: return 2 * sizeof(float);
|
|
|
|
case D3DDECLTYPE_FLOAT3: return 3 * sizeof(float);
|
|
|
|
case D3DDECLTYPE_FLOAT4: return 4 * sizeof(float);
|
|
|
|
case D3DDECLTYPE_D3DCOLOR: return 1 * sizeof(DWORD);
|
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|
|
case D3DDECLTYPE_UBYTE4: return 4 * sizeof(BYTE);
|
|
|
|
case D3DDECLTYPE_SHORT2: return 2 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_SHORT4: return 4 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_UBYTE4N: return 4 * sizeof(BYTE);
|
|
|
|
case D3DDECLTYPE_SHORT2N: return 2 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_SHORT4N: return 4 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_USHORT2N: return 2 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_USHORT4N: return 4 * sizeof(short);
|
|
|
|
case D3DDECLTYPE_UDEC3: return 4;
|
|
|
|
case D3DDECLTYPE_DEC3N: return 4;
|
|
|
|
case D3DDECLTYPE_FLOAT16_2: return 2 * 2;
|
|
|
|
case D3DDECLTYPE_FLOAT16_4: return 4 * 2;
|
|
|
|
default: return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint32_t GetDecltypeCount(D3DDECLTYPE Type) {
|
|
|
|
switch (Type) {
|
|
|
|
case D3DDECLTYPE_FLOAT1: return 1;
|
|
|
|
case D3DDECLTYPE_FLOAT2: return 2;
|
|
|
|
case D3DDECLTYPE_FLOAT3: return 3;
|
|
|
|
case D3DDECLTYPE_FLOAT4: return 4;
|
|
|
|
case D3DDECLTYPE_D3DCOLOR: return 4;
|
|
|
|
case D3DDECLTYPE_UBYTE4: return 4;
|
|
|
|
case D3DDECLTYPE_SHORT2: return 2;
|
|
|
|
case D3DDECLTYPE_SHORT4: return 4;
|
|
|
|
case D3DDECLTYPE_UBYTE4N: return 4;
|
|
|
|
case D3DDECLTYPE_SHORT2N: return 2;
|
|
|
|
case D3DDECLTYPE_SHORT4N: return 4;
|
|
|
|
case D3DDECLTYPE_USHORT2N: return 2;
|
|
|
|
case D3DDECLTYPE_USHORT4N: return 4;
|
|
|
|
case D3DDECLTYPE_UDEC3: return 3;
|
|
|
|
case D3DDECLTYPE_DEC3N: return 3;
|
|
|
|
case D3DDECLTYPE_FLOAT16_2: return 2;
|
|
|
|
case D3DDECLTYPE_FLOAT16_4: return 4;
|
|
|
|
default: return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool IsDepthFormat(D3D9Format Format) {
|
|
|
|
return Format == D3D9Format::D16_LOCKABLE
|
|
|
|
|| Format == D3D9Format::D32
|
|
|
|
|| Format == D3D9Format::D15S1
|
|
|
|
|| Format == D3D9Format::D24S8
|
|
|
|
|| Format == D3D9Format::D24X8
|
|
|
|
|| Format == D3D9Format::D24X4S4
|
|
|
|
|| Format == D3D9Format::D16
|
|
|
|
|| Format == D3D9Format::D32F_LOCKABLE
|
|
|
|
|| Format == D3D9Format::D24FS8
|
|
|
|
|| Format == D3D9Format::D32_LOCKABLE
|
|
|
|
|| Format == D3D9Format::DF16
|
|
|
|
|| Format == D3D9Format::DF24
|
|
|
|
|| Format == D3D9Format::INTZ;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|