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dxvk/src/d3d9/d3d9_volume.h

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#pragma once
#include "d3d9_subresource.h"
#include "d3d9_common_texture.h"
namespace dxvk {
using D3D9VolumeBase = D3D9Subresource<IDirect3DVolume9>;
class D3D9Volume final : public D3D9VolumeBase {
public:
D3D9Volume(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc);
D3D9Volume(
D3D9DeviceEx* pDevice,
D3D9CommonTexture* pTexture,
UINT Face,
UINT MipLevel,
IDirect3DBaseTexture9* pContainer);
void AddRefPrivate();
void ReleasePrivate();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
HRESULT STDMETHODCALLTYPE GetDesc(D3DVOLUME_DESC *pDesc) final;
HRESULT STDMETHODCALLTYPE LockBox(D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) final;
HRESULT STDMETHODCALLTYPE UnlockBox() final;
};
}