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dxvk/src/dxbc/dxbc_compiler.h

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C
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#pragma once
#include "./gen/dxbc_gen_common.h"
namespace dxvk {
/**
* \brief DXBC compiler
*
* Interprets DXBC instructions and generates
* SPIR-V code for the appropriate shader type.
*/
class DxbcCompiler {
public:
DxbcCompiler(
const DxbcProgramVersion& version,
const Rc<DxbcIsgn>& isgn,
const Rc<DxbcIsgn>& osgn);
~DxbcCompiler();
void processInstruction(
const DxbcInstruction& ins);
Rc<DxvkShader> finalize();
private:
Rc<DxbcCodeGen> m_gen;
void dclGlobalFlags(
const DxbcInstruction& ins);
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void dclConstantBuffer(
const DxbcInstruction& ins);
void dclInterfaceVar(
const DxbcInstruction& ins);
void dclTemps(
const DxbcInstruction& ins);
void opAdd(
const DxbcInstruction& ins);
void opMul(
const DxbcInstruction& ins);
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void opDpx(
const DxbcInstruction& ins,
uint32_t n);
void opMov(
const DxbcInstruction& ins);
void opRet(
const DxbcInstruction& ins);
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DxbcValue getDynamicIndexValue(
const DxbcOperandIndex& index);
DxbcComponentMask getDstOperandMask(
const DxbcOperand& operand);
DxbcPointer getTempOperandPtr(
const DxbcOperand& operand);
DxbcPointer getInterfaceOperandPtr(
const DxbcOperand& operand);
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DxbcPointer getConstantBufferPtr(
const DxbcOperand& operand);
DxbcPointer getOperandPtr(
const DxbcOperand& operand);
DxbcValue selectOperandComponents(
const DxbcOperandToken& opToken,
const DxbcValue& opValue,
DxbcComponentMask dstMask);
DxbcValue applyOperandModifiers(
DxbcValue value,
DxbcOperandModifiers modifiers);
DxbcValue applyResultModifiers(
DxbcValue value,
DxbcOpcodeControl control);
DxbcValue loadOperand(
const DxbcOperand& operand,
DxbcComponentMask dstMask,
DxbcScalarType dstType);
void storeOperand(
const DxbcOperand& operand,
DxbcValue value,
DxbcComponentMask mask);
};
}