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dxvk/package-release.sh

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#!/bin/bash
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set -e
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if [ -z "$1" ] || [ -z "$2" ]; then
echo "Usage: package-release.sh version destdir [--no-package]"
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exit 1
fi
DXVK_VERSION="$1"
DXVK_SRC_DIR=`dirname $(readlink -f $0)`
DXVK_BUILD_DIR=$(realpath "$2")"/dxvk-$DXVK_VERSION"
DXVK_ARCHIVE_PATH=$(realpath "$2")"/dxvk-$DXVK_VERSION.tar.gz"
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if [ -e "$DXVK_BUILD_DIR" ]; then
echo "Build directory $DXVK_BUILD_DIR already exists"
exit 1
fi
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function build_arch {
export WINEARCH="win$1"
export WINEPREFIX="$DXVK_BUILD_DIR/wine.$1"
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cd "$DXVK_SRC_DIR"
meson --cross-file "$DXVK_SRC_DIR/build-win$1.txt" \
--buildtype "release" \
--prefix "$DXVK_BUILD_DIR/install.$1" \
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--strip \
-Denable_tests=false \
"$DXVK_BUILD_DIR/build.$1"
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cd "$DXVK_BUILD_DIR/build.$1"
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ninja install
mkdir "$DXVK_BUILD_DIR/x$1"
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cp "$DXVK_BUILD_DIR/install.$1/bin/d3d10.dll" "$DXVK_BUILD_DIR/x$1/d3d10.dll"
cp "$DXVK_BUILD_DIR/install.$1/bin/d3d10_1.dll" "$DXVK_BUILD_DIR/x$1/d3d10_1.dll"
cp "$DXVK_BUILD_DIR/install.$1/bin/d3d10core.dll" "$DXVK_BUILD_DIR/x$1/d3d10core.dll"
cp "$DXVK_BUILD_DIR/install.$1/bin/d3d11.dll" "$DXVK_BUILD_DIR/x$1/d3d11.dll"
cp "$DXVK_BUILD_DIR/install.$1/bin/dxgi.dll" "$DXVK_BUILD_DIR/x$1/dxgi.dll"
rm -R "$DXVK_BUILD_DIR/build.$1"
rm -R "$DXVK_BUILD_DIR/install.$1"
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}
function build_verb {
cp "$DXVK_SRC_DIR/utils/setup_dxvk.verb" "$DXVK_BUILD_DIR/setup_dxvk.verb"
}
function package {
cd "$DXVK_BUILD_DIR/.."
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tar -czf "$DXVK_ARCHIVE_PATH" "dxvk-$DXVK_VERSION"
rm -R "dxvk-$DXVK_VERSION"
}
build_arch 64
build_arch 32
build_verb
if [ "$3" != "--no-package" ]; then
package
fi