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dxvk/src/d3d11/d3d11_blend.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_util.h"
namespace dxvk {
class D3D11Device;
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class D3D11BlendState : public D3D11DeviceChild<ID3D11BlendState1> {
public:
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using DescType = D3D11_BLEND_DESC1;
D3D11BlendState(
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D3D11Device* device,
const D3D11_BLEND_DESC1& desc);
~D3D11BlendState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetDesc(
D3D11_BLEND_DESC* pDesc) final;
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void STDMETHODCALLTYPE GetDesc1(
D3D11_BLEND_DESC1* pDesc) final;
void BindToContext(
const Rc<DxvkContext>& ctx,
UINT sampleMask) const;
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static D3D11_BLEND_DESC1 DefaultDesc();
static D3D11_BLEND_DESC1 PromoteDesc(
const D3D11_BLEND_DESC* pSrcDesc);
static HRESULT NormalizeDesc(
D3D11_BLEND_DESC1* pDesc);
private:
D3D11Device* const m_device;
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D3D11_BLEND_DESC1 m_desc;
std::array<DxvkBlendMode, 8> m_blendModes;
DxvkMultisampleState m_msState;
DxvkLogicOpState m_loState;
static DxvkBlendMode DecodeBlendMode(
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const D3D11_RENDER_TARGET_BLEND_DESC1& BlendDesc);
static VkBlendFactor DecodeBlendFactor(
D3D11_BLEND BlendFactor,
bool IsAlpha);
static VkBlendOp DecodeBlendOp(
D3D11_BLEND_OP BlendOp);
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static VkLogicOp DecodeLogicOp(
D3D11_LOGIC_OP LogicOp);
};
}