1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 16:08:50 +01:00
dxvk/src/d3d11/d3d11_depth_stencil.cpp

127 lines
4.3 KiB
C++
Raw Normal View History

#include "d3d11_depth_stencil.h"
#include "d3d11_device.h"
namespace dxvk {
D3D11DepthStencilState::D3D11DepthStencilState(
D3D11Device* device,
const D3D11_DEPTH_STENCIL_DESC& desc)
: m_device(device), m_desc(desc) {
m_state.enableDepthTest = desc.DepthEnable;
m_state.enableDepthWrite = desc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL;
m_state.enableDepthBounds = false;
m_state.enableStencilTest = desc.StencilEnable;
m_state.depthCompareOp = DecodeCompareOp(desc.DepthFunc);
m_state.stencilOpFront = DecodeStencilOpState(desc.FrontFace, desc);
m_state.stencilOpBack = DecodeStencilOpState(desc.BackFace, desc);
m_state.depthBoundsMin = 0.0f;
m_state.depthBoundsMax = 1.0f;
}
D3D11DepthStencilState::~D3D11DepthStencilState() {
}
2017-12-12 12:50:52 +01:00
HRESULT STDMETHODCALLTYPE D3D11DepthStencilState::QueryInterface(REFIID riid, void** ppvObject) {
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11DepthStencilState)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D11DepthStencilState::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
2017-12-12 12:50:52 +01:00
void STDMETHODCALLTYPE D3D11DepthStencilState::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = ref(m_device);
}
2017-12-12 12:50:52 +01:00
void STDMETHODCALLTYPE D3D11DepthStencilState::GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) {
*pDesc = m_desc;
}
void D3D11DepthStencilState::BindToContext(
const Rc<DxvkContext>& ctx) {
ctx->setDepthStencilState(m_state);
}
D3D11_DEPTH_STENCIL_DESC D3D11DepthStencilState::DefaultDesc() {
D3D11_DEPTH_STENCILOP_DESC stencilOp;
stencilOp.StencilFunc = D3D11_COMPARISON_ALWAYS;
stencilOp.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
stencilOp.StencilPassOp = D3D11_STENCIL_OP_KEEP;
stencilOp.StencilFailOp = D3D11_STENCIL_OP_KEEP;
D3D11_DEPTH_STENCIL_DESC dstDesc;
dstDesc.DepthEnable = TRUE;
dstDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
dstDesc.DepthFunc = D3D11_COMPARISON_LESS;
dstDesc.StencilEnable = FALSE;
dstDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
dstDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
dstDesc.FrontFace = stencilOp;
dstDesc.BackFace = stencilOp;
return dstDesc;
}
HRESULT D3D11DepthStencilState::NormalizeDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) {
// TODO validate
// TODO clear unused values
return S_OK;
}
VkStencilOpState D3D11DepthStencilState::DecodeStencilOpState(
const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
const D3D11_DEPTH_STENCIL_DESC& Desc) const {
VkStencilOpState result;
result.failOp = VK_STENCIL_OP_KEEP;
result.passOp = VK_STENCIL_OP_KEEP;
result.depthFailOp = VK_STENCIL_OP_KEEP;
result.compareOp = VK_COMPARE_OP_ALWAYS;
result.compareMask = Desc.StencilReadMask;
result.writeMask = Desc.StencilWriteMask;
result.reference = 0;
if (Desc.StencilEnable) {
result.failOp = DecodeStencilOp(StencilDesc.StencilFailOp);
result.passOp = DecodeStencilOp(StencilDesc.StencilPassOp);
result.depthFailOp = DecodeStencilOp(StencilDesc.StencilDepthFailOp);
result.compareOp = DecodeCompareOp(StencilDesc.StencilFunc);
}
return result;
}
VkStencilOp D3D11DepthStencilState::DecodeStencilOp(D3D11_STENCIL_OP Op) const {
switch (Op) {
case D3D11_STENCIL_OP_KEEP: return VK_STENCIL_OP_KEEP;
case D3D11_STENCIL_OP_ZERO: return VK_STENCIL_OP_ZERO;
case D3D11_STENCIL_OP_REPLACE: return VK_STENCIL_OP_REPLACE;
case D3D11_STENCIL_OP_INCR_SAT: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case D3D11_STENCIL_OP_DECR_SAT: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case D3D11_STENCIL_OP_INVERT: return VK_STENCIL_OP_INVERT;
case D3D11_STENCIL_OP_INCR: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case D3D11_STENCIL_OP_DECR: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
}
if (Op != 0)
Logger::err(str::format("D3D11: Invalid stencil op: ", Op));
return VK_STENCIL_OP_KEEP;
}
}