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dxvk/src/d3d11/d3d11_present.h

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#pragma once
#include <dxgi_device.h>
#include "d3d11_include.h"
#include "../dxgi/dxgi_interfaces.h"
#include "../dxgi/dxgi_resource.h"
namespace dxvk {
class D3D11Device;
class D3D11PresentDevice : public ComObject<IDXGIPresentDevicePrivate> {
public:
D3D11PresentDevice();
~D3D11PresentDevice();
HRESULT QueryInterface(
REFIID riid,
void** ppvObject) final;
HRESULT WrapSwapChainBackBuffer(
IDXGIImageResourcePrivate* pResource,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IUnknown** ppInterface) final;
HRESULT FlushRenderingCommands() final;
HRESULT GetDevice(
REFGUID riid,
void** ppvDevice) final;
void SetDeviceLayer(D3D11Device* pDevice) {
m_device = pDevice;
}
private:
D3D11Device* m_device = nullptr;
};
}