2018-08-05 18:45:24 +02:00
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#pragma once
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#include "d3d11_buffer.h"
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#include "d3d11_texture.h"
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namespace dxvk {
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/**
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* \brief Common resource description
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*
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* Stores the usage and bind flags of a resource
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* Can be used to quickly determine whether it is
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* legal to create a view for a given resource.
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*/
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struct D3D11_COMMON_RESOURCE_DESC {
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2018-08-10 02:15:30 +02:00
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D3D11_RESOURCE_DIMENSION Dim;
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DXGI_FORMAT Format;
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D3D11_USAGE Usage;
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UINT BindFlags;
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UINT CPUAccessFlags;
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UINT MiscFlags;
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2018-08-05 18:45:24 +02:00
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};
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/**
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* \brief Queries common resource description
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*
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* \param [in] pResource The resource to query
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* \param [out] pDesc Resource description
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* \returns \c S_OK on success, or \c E_INVALIDARG
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*/
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HRESULT GetCommonResourceDesc(
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ID3D11Resource* pResource,
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D3D11_COMMON_RESOURCE_DESC* pDesc);
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/**
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* \brief Checks whether a format can be used to view a resource
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*
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* Depending on whether the resource is a buffer or a
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* texture, certain restrictions apply on which formats
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* can be used to view the resource.
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* \param [in] pResource The resource to check
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* \param [in] Format The desired view format
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* \returns \c true if the format is compatible
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*/
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2018-08-09 21:58:58 +02:00
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BOOL CheckResourceViewCompatibility(
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2018-08-05 18:45:24 +02:00
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ID3D11Resource* pResource,
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2018-08-09 21:58:58 +02:00
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UINT BindFlags,
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2018-08-05 18:45:24 +02:00
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DXGI_FORMAT Format);
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2018-08-05 20:55:16 +02:00
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/**
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* \brief Increments private reference count of a resource
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*
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* Helper method that figures out the exact type of
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* the resource and calls its \c AddRefPrivate method.
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* \param [in] pResource The resource to reference
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* \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
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*/
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HRESULT ResourceAddRefPrivate(
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ID3D11Resource* pResource);
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/**
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* \brief Decrements private reference count of a resource
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*
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* Helper method that figures out the exact type of
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* the resource and calls its \c ReleasePrivate method.
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* \param [in] pResource The resource to reference
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* \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
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*/
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HRESULT ResourceReleasePrivate(
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ID3D11Resource* pResource);
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2018-08-05 18:45:24 +02:00
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}
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