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dxvk/src/d3d9/d3d9_format_helpers.cpp

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#include "d3d9_format_helpers.h"
#include <d3d9_convert_yuy2_uyvy.h>
#include <d3d9_convert_l6v5u5.h>
#include <d3d9_convert_x8l8v8u8.h>
#include <d3d9_convert_a2w10v10u10.h>
#include <d3d9_convert_nv12.h>
#include <d3d9_convert_yv12.h>
namespace dxvk {
D3D9FormatHelper::D3D9FormatHelper(const Rc<DxvkDevice>& device)
: m_device(device), m_context(m_device->createContext()) {
m_context->beginRecording(
m_device->createCommandList());
InitShaders();
}
void D3D9FormatHelper::Flush() {
if (m_transferCommands != 0)
FlushInternal();
}
void D3D9FormatHelper::ConvertFormat(
D3D9_CONVERSION_FORMAT_INFO conversionFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
const Rc<DxvkBuffer>& srcBuffer) {
switch (conversionFormat.FormatType) {
case D3D9ConversionFormat_YUY2:
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case D3D9ConversionFormat_UYVY: {
uint32_t specConstant = conversionFormat.FormatType == D3D9ConversionFormat_UYVY ? 1 : 0;
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R32_UINT, specConstant, { 2u, 1u });
break;
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}
case D3D9ConversionFormat_NV12:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R16_UINT, 0, { 2u, 1u });
break;
case D3D9ConversionFormat_YV12:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R8_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_L6V5U5:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R16_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_X8L8V8U8:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_A2W10V10U10:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
break;
default:
Logger::warn("Unimplemented format conversion");
}
}
void D3D9FormatHelper::ConvertGenericFormat(
D3D9_CONVERSION_FORMAT_INFO videoFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
const Rc<DxvkBuffer>& srcBuffer,
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VkFormat bufferFormat,
uint32_t specConstantValue,
VkExtent2D macroPixelRun) {
DxvkImageViewCreateInfo imageViewInfo;
imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = dstImage->info().format;
imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
imageViewInfo.aspect = dstSubresource.aspectMask;
imageViewInfo.minLevel = dstSubresource.mipLevel;
imageViewInfo.numLevels = 1;
imageViewInfo.minLayer = dstSubresource.baseArrayLayer;
imageViewInfo.numLayers = dstSubresource.layerCount;
auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo);
VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel);
imageExtent = VkExtent3D{ imageExtent.width / macroPixelRun.width,
imageExtent.height / macroPixelRun.height,
1 };
DxvkBufferViewCreateInfo bufferViewInfo;
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bufferViewInfo.format = bufferFormat;
bufferViewInfo.rangeOffset = 0;
bufferViewInfo.rangeLength = srcBuffer->info().size;
auto tmpBufferView = m_device->createBufferView(srcBuffer, bufferViewInfo);
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if (specConstantValue)
m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, specConstantValue);
m_context->bindResourceView(BindingIds::Image, tmpImageView, nullptr);
m_context->bindResourceView(BindingIds::Buffer, nullptr, tmpBufferView);
m_context->bindShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shaders[videoFormat.FormatType]);
m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent);
m_context->dispatch(
(imageExtent.width / 8) + (imageExtent.width % 8),
(imageExtent.height / 8) + (imageExtent.height % 8),
1);
// Reset the spec constants used...
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if (specConstantValue)
m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, 0);
m_transferCommands += 1;
}
void D3D9FormatHelper::InitShaders() {
m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy);
m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2];
m_shaders[D3D9ConversionFormat_L6V5U5] = InitShader(d3d9_convert_l6v5u5);
m_shaders[D3D9ConversionFormat_X8L8V8U8] = InitShader(d3d9_convert_x8l8v8u8);
m_shaders[D3D9ConversionFormat_A2W10V10U10] = InitShader(d3d9_convert_a2w10v10u10);
m_shaders[D3D9ConversionFormat_NV12] = InitShader(d3d9_convert_nv12);
m_shaders[D3D9ConversionFormat_YV12] = InitShader(d3d9_convert_yv12);
}
Rc<DxvkShader> D3D9FormatHelper::InitShader(SpirvCodeBuffer code) {
const std::array<DxvkResourceSlot, 2> resourceSlots = { {
{ BindingIds::Image, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
{ BindingIds::Buffer, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_IMAGE_VIEW_TYPE_1D },
} };
return m_device->createShader(
VK_SHADER_STAGE_COMPUTE_BIT,
resourceSlots.size(), resourceSlots.data(),
{ 0u, 0u, 0u, sizeof(VkExtent2D) }, code);
}
void D3D9FormatHelper::FlushInternal() {
m_context->flushCommandList();
m_transferCommands = 0;
}
}