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dxvk/src/dxbc/dxbc_util.cpp

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#include "dxbc_util.h"
namespace dxvk {
uint32_t computeResourceSlotId(
DxbcProgramType shaderStage,
DxbcBindingType bindingType,
uint32_t bindingIndex) {
if (shaderStage == DxbcProgramType::ComputeShader) {
// 0 - 13: Constant buffers
// 14 - 29: Samplers
// 30 - 157: Shader resources
// 158 - 221: Uniform access views
switch (bindingType) {
case DxbcBindingType::ConstantBuffer: return bindingIndex + 0;
case DxbcBindingType::ImageSampler: return bindingIndex + 14;
case DxbcBindingType::ShaderResource: return bindingIndex + 30;
case DxbcBindingType::UnorderedAccessView:return bindingIndex + 158;
default: Logger::err("computeResourceSlotId: Invalid resource type");
}
} else {
// Global resource slots
// 0 - 7: Uniform access views
// 8 - 11: Stream output buffers
// Per-stage resource slots:
// 0 - 13: Constant buffers
// 14 - 29: Samplers
// 30 - 157: Shader resources
const uint32_t stageOffset = 12 + 158 * static_cast<uint32_t>(shaderStage);
switch (bindingType) {
case DxbcBindingType::UnorderedAccessView:return bindingIndex + 0;
case DxbcBindingType::StreamOutputBuffer: return bindingIndex + 8;
case DxbcBindingType::ConstantBuffer: return bindingIndex + stageOffset + 0;
case DxbcBindingType::ImageSampler: return bindingIndex + stageOffset + 14;
case DxbcBindingType::ShaderResource: return bindingIndex + stageOffset + 30;
default: Logger::err("computeResourceSlotId: Invalid resource type");
}
}
return 0;
}
}