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dxvk/src/d3d11/d3d11_texture.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
public:
D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_TEXTURE1D_DESC* pDesc);
~D3D11Texture1D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE1D_DESC *pDesc) final;
DxgiFormatMode GetFormatMode() const {
return m_formatMode;
}
Rc<DxvkImage> GetDXVKImage() const {
return m_image;
}
private:
Com<D3D11Device> m_device;
DxgiFormatMode m_formatMode;
D3D11_TEXTURE1D_DESC m_desc;
Rc<DxvkImage> m_image;
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
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class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
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public:
D3D11Texture2D(
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D3D11Device* pDevice,
const D3D11_TEXTURE2D_DESC* pDesc);
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~D3D11Texture2D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE2D_DESC *pDesc) final;
DxgiFormatMode GetFormatMode() const {
return m_formatMode;
}
Rc<DxvkImage> GetDXVKImage() const {
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return m_image;
}
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private:
Com<D3D11Device> m_device;
DxgiFormatMode m_formatMode;
D3D11_TEXTURE2D_DESC m_desc;
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Rc<DxvkImage> m_image;
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};
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///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 3 D
class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
public:
D3D11Texture3D(
D3D11Device* pDevice,
const D3D11_TEXTURE3D_DESC* pDesc);
~D3D11Texture3D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE3D_DESC *pDesc) final;
DxgiFormatMode GetFormatMode() const {
return m_formatMode;
}
Rc<DxvkImage> GetDXVKImage() const {
return m_image;
}
private:
Com<D3D11Device> m_device;
DxgiFormatMode m_formatMode;
D3D11_TEXTURE3D_DESC m_desc;
Rc<DxvkImage> m_image;
};
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/**
* \brief Common texture info
*
* Stores the image and the image format
* mode for a texture of any type.
*/
struct D3D11TextureInfo {
DxgiFormatMode formatMode;
Rc<DxvkImage> image;
};
/**
* \brief Retrieves common info about a texture
*
* \param [in] pResource The resource. Must be a texture.
* \param [out] pTextureInfo Pointer to the texture info struct.
* \returns E_INVALIDARG if the resource is not a texture
*/
HRESULT GetCommonTextureInfo(
ID3D11Resource* pResource,
D3D11TextureInfo* pTextureInfo);
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/**
* \brief Computes image subresource from subresource index
*
* \param [in] Aspect Image aspect mask
* \param [in] MipLevels Total number of mip levels that the image has
* \param [in] Subresource The D3D11 subresource index
* \returns Vulkan image subresource info
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource);
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}