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dxvk/src/d3d9/d3d9_buffer.cpp

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#include "d3d9_buffer.h"
namespace dxvk {
////////////////////////
// D3D9VertexBuffer
////////////////////////
D3D9VertexBuffer::D3D9VertexBuffer(
D3D9DeviceEx* pDevice,
const D3D9_BUFFER_DESC* pDesc)
: D3D9VertexBufferBase(pDevice, pDesc) {
}
HRESULT STDMETHODCALLTYPE D3D9VertexBuffer::QueryInterface(
REFIID riid,
void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(IDirect3DResource9)
|| riid == __uuidof(IDirect3DVertexBuffer9)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D9VertexBuffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
D3DRESOURCETYPE STDMETHODCALLTYPE D3D9VertexBuffer::GetType() {
return D3DRTYPE_VERTEXBUFFER;
}
HRESULT STDMETHODCALLTYPE D3D9VertexBuffer::GetDesc(
D3DVERTEXBUFFER_DESC* pDesc) {
if (pDesc == nullptr)
return D3DERR_INVALIDCALL;
const D3D9_BUFFER_DESC* desc = m_buffer.Desc();
pDesc->Format = static_cast<D3DFORMAT>(desc->Format);
pDesc->Type = desc->Type;
pDesc->Usage = desc->Usage;
pDesc->Pool = desc->Pool;
pDesc->Size = desc->Size;
pDesc->FVF = desc->FVF;
return D3D_OK;
}
//////////////////////
// D3D9IndexBuffer
//////////////////////
D3D9IndexBuffer::D3D9IndexBuffer(
D3D9DeviceEx* pDevice,
const D3D9_BUFFER_DESC* pDesc)
: D3D9IndexBufferBase(pDevice, pDesc) {
}
HRESULT STDMETHODCALLTYPE D3D9IndexBuffer::QueryInterface(
REFIID riid,
void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(IDirect3DResource9)
|| riid == __uuidof(IDirect3DIndexBuffer9)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D9IndexBuffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
D3DRESOURCETYPE STDMETHODCALLTYPE D3D9IndexBuffer::GetType() {
return D3DRTYPE_INDEXBUFFER;
}
HRESULT STDMETHODCALLTYPE D3D9IndexBuffer::GetDesc(
D3DINDEXBUFFER_DESC* pDesc) {
if (pDesc == nullptr)
return D3DERR_INVALIDCALL;
const D3D9_BUFFER_DESC* desc = m_buffer.Desc();
pDesc->Format = static_cast<D3DFORMAT>(desc->Format);
pDesc->Type = desc->Type;
pDesc->Usage = desc->Usage;
pDesc->Pool = desc->Pool;
pDesc->Size = desc->Size;
return D3D_OK;
}
}