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dxvk/src/d3d11/d3d11_texture.cpp

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#include "d3d11_device.h"
#include "d3d11_texture.h"
namespace dxvk {
D3D11Texture2D::D3D11Texture2D(
D3D11Device* device,
IDXGIImageResourcePrivate* resource,
const D3D11_TEXTURE2D_DESC& desc)
: m_device (device),
m_resource(resource),
m_desc (desc) {
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}
D3D11Texture2D::~D3D11Texture2D() {
}
HRESULT D3D11Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Texture2D);
if (riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIImageResourcePrivate))
return m_resource->QueryInterface(riid, ppvObject);
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Logger::warn("D3D11Texture2D::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void D3D11Texture2D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
}
UINT D3D11Texture2D::GetEvictionPriority() {
UINT EvictionPriority = DXGI_RESOURCE_PRIORITY_NORMAL;
m_resource->GetEvictionPriority(&EvictionPriority);
return EvictionPriority;
}
void D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) {
m_resource->SetEvictionPriority(EvictionPriority);
}
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void D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC *pDesc) {
*pDesc = m_desc;
}
Rc<DxvkImage> D3D11Texture2D::GetDXVKImage() {
return m_resource->GetDXVKImage();
}
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}