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dxvk/src/d3d11/d3d11_main.cpp

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#include <array>
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#include "../dxgi/dxgi_adapter.h"
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#include "../dxvk/dxvk_instance.h"
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#include "d3d11_device.h"
#include "d3d11_enums.h"
#include "d3d11_interop.h"
#include "d3d11_present.h"
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namespace dxvk {
Logger Logger::s_instance("d3d11.log");
}
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extern "C" {
using namespace dxvk;
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DLLEXPORT HRESULT __stdcall D3D11CoreCreateDevice(
IDXGIFactory* pFactory,
IDXGIAdapter* pAdapter,
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UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
ID3D11Device** ppDevice) {
Rc<DxvkAdapter> dxvkAdapter;
Rc<DxvkInstance> dxvkInstance;
Com<IDXGIVkAdapter> dxgiVkAdapter;
// Try to find the corresponding Vulkan device for the DXGI adapter
if (SUCCEEDED(pAdapter->QueryInterface(__uuidof(IDXGIVkAdapter), reinterpret_cast<void**>(&dxgiVkAdapter)))) {
dxvkAdapter = dxgiVkAdapter->GetDXVKAdapter();
dxvkInstance = dxvkAdapter->instance();
} else {
Logger::warn("D3D11CoreCreateDevice: Adapter is not a DXVK adapter");
DXGI_ADAPTER_DESC desc;
pAdapter->GetDesc(&desc);
dxvkInstance = new DxvkInstance();
dxvkAdapter = dxvkInstance->findAdapterByLuid(&desc.AdapterLuid);
if (dxvkAdapter == nullptr)
dxvkAdapter = dxvkInstance->findAdapterByDeviceId(desc.VendorId, desc.DeviceId);
if (dxvkAdapter == nullptr)
dxvkAdapter = dxvkInstance->enumAdapters(0);
if (dxvkAdapter == nullptr)
return E_FAIL;
}
// Feature levels to probe if the
// application does not specify any.
std::array<D3D_FEATURE_LEVEL, 6> defaultFeatureLevels = {
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1,
};
if (pFeatureLevels == nullptr || FeatureLevels == 0) {
pFeatureLevels = defaultFeatureLevels.data();
FeatureLevels = defaultFeatureLevels.size();
}
// Find the highest feature level supported by the device.
// This works because the feature level array is ordered.
UINT flId;
for (flId = 0 ; flId < FeatureLevels; flId++) {
Logger::info(str::format("D3D11CoreCreateDevice: Probing ", pFeatureLevels[flId]));
if (D3D11Device::CheckFeatureLevelSupport(dxvkAdapter, pFeatureLevels[flId]))
break;
}
if (flId == FeatureLevels) {
Logger::err("D3D11CoreCreateDevice: Requested feature level not supported");
return E_INVALIDARG;
}
// Try to create the device with the given parameters.
const D3D_FEATURE_LEVEL fl = pFeatureLevels[flId];
try {
Logger::info(str::format("D3D11CoreCreateDevice: Using feature level ", fl));
Com<D3D11DXGIDevice> device = new D3D11DXGIDevice(
pAdapter, dxvkAdapter.ptr(), fl, Flags);
return device->QueryInterface(
__uuidof(ID3D11Device),
reinterpret_cast<void**>(ppDevice));
} catch (const DxvkError& e) {
Logger::err("D3D11CoreCreateDevice: Failed to create D3D11 device");
return E_FAIL;
}
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}
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<IDXGIFactory> dxgiFactory = nullptr;
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
if (dxgiAdapter == nullptr) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
// We'll use the first adapter returned by a DXGI factory
if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return E_FAIL;
}
if (FAILED(dxgiFactory->EnumAdapters(0, &dxgiAdapter))) {
Logger::err("D3D11CreateDevice: No default adapter available");
return E_FAIL;
}
} else {
// We should be able to query the DXGI factory from the adapter
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
return E_FAIL;
}
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
return E_INVALIDARG;
}
// Create the actual device
Com<ID3D11Device> device;
HRESULT hr = D3D11CoreCreateDevice(
dxgiFactory.ptr(), dxgiAdapter.ptr(),
Flags, pFeatureLevels, FeatureLevels,
&device);
if (FAILED(hr))
return hr;
// Write back whatever info the application requested
if (pFeatureLevel != nullptr)
*pFeatureLevel = device->GetFeatureLevel();
if (ppDevice != nullptr)
*ppDevice = device.ref();
if (ppImmediateContext != nullptr)
device->GetImmediateContext(ppImmediateContext);
// If we were unable to write back the device and the
// swap chain, the application has no way of working
// with the device so we should report S_FALSE here.
if (ppDevice == nullptr && ppImmediateContext == nullptr)
return S_FALSE;
return S_OK;
}
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DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<ID3D11Device> d3d11Device;
Com<ID3D11DeviceContext> d3d11Context;
if (ppSwapChain && !pSwapChainDesc)
return E_INVALIDARG;
// Try to create a device first.
HRESULT status = D3D11CreateDevice(pAdapter, DriverType,
Software, Flags, pFeatureLevels, FeatureLevels,
SDKVersion, &d3d11Device, pFeatureLevel, &d3d11Context);
if (FAILED(status))
return status;
// Again, the documentation does not exactly tell us what we
// need to do in case one of the arguments is a null pointer.
if (ppSwapChain) {
Com<IDXGIDevice> dxgiDevice = nullptr;
Com<IDXGIAdapter> dxgiAdapter = nullptr;
Com<IDXGIFactory> dxgiFactory = nullptr;
if (FAILED(d3d11Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI device");
return E_FAIL;
}
if (FAILED(dxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&dxgiAdapter)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI adapter");
return E_FAIL;
}
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI factory");
return E_FAIL;
}
DXGI_SWAP_CHAIN_DESC desc = *pSwapChainDesc;
if (FAILED(dxgiFactory->CreateSwapChain(d3d11Device.ptr(), &desc, ppSwapChain))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to create swap chain");
return E_FAIL;
}
}
if (ppDevice != nullptr)
*ppDevice = d3d11Device.ref();
if (ppImmediateContext != nullptr)
*ppImmediateContext = d3d11Context.ref();
return S_OK;
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}
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}