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dxvk/src/dxgi/dxgi_swapchain.cpp

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#include <dxvk_swapchain.h>
#include "dxgi_factory.h"
#include "dxgi_swapchain.h"
namespace dxvk {
DxgiSwapChain::DxgiSwapChain(
DxgiFactory* factory,
IUnknown* pDevice,
DXGI_SWAP_CHAIN_DESC* pDesc)
: m_factory (factory),
m_desc (*pDesc) {
// Retrieve a device pointer that allows us to
// communicate with the underlying D3D device
if (FAILED(pDevice->QueryInterface(__uuidof(IDXVKDevice),
reinterpret_cast<void**>(&m_device))))
throw DxvkError("DxgiSwapChain::DxgiSwapChain: Invalid device");
// Initialize frame statistics
m_stats.PresentCount = 0;
m_stats.PresentRefreshCount = 0;
m_stats.SyncRefreshCount = 0;
m_stats.SyncQPCTime.QuadPart = 0;
m_stats.SyncGPUTime.QuadPart = 0;
// Create SDL window handle
m_window = SDL_CreateWindowFrom(m_desc.OutputWindow);
if (m_window == nullptr) {
throw DxvkError(str::format(
"DxgiSwapChain::DxgiSwapChain: Failed to create window:\n",
SDL_GetError()));
}
// Set initial window mode and fullscreen state
if (FAILED(this->ResizeTarget(&pDesc->BufferDesc)))
throw DxvkError("DxgiSwapChain::DxgiSwapChain: Failed to set initial display mode");
if (FAILED(this->SetFullscreenState(!pDesc->Windowed, nullptr)))
throw DxvkError("DxgiSwapChain::DxgiSwapChain: Failed to set initial fullscreen state");
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}
DxgiSwapChain::~DxgiSwapChain() {
// We do not release the SDL window handle here since
// that would destroy the underlying window as well.
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}
HRESULT DxgiSwapChain::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, IDXGIObject);
COM_QUERY_IFACE(riid, ppvObject, IDXGIDeviceSubObject);
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COM_QUERY_IFACE(riid, ppvObject, IDXGISwapChain);
Logger::warn("DxgiSwapChain::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
HRESULT DxgiSwapChain::GetParent(REFIID riid, void** ppParent) {
return m_factory->QueryInterface(riid, ppParent);
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}
HRESULT DxgiSwapChain::GetDevice(REFIID riid, void** ppDevice) {
return m_device->QueryInterface(riid, ppDevice);
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}
HRESULT DxgiSwapChain::GetBuffer(UINT Buffer, REFIID riid, void** ppSurface) {
std::lock_guard<std::mutex> lock(m_mutex);
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Logger::err("DxgiSwapChain::GetBuffer: Not implemented");
return E_NOTIMPL;
}
HRESULT DxgiSwapChain::GetContainingOutput(IDXGIOutput** ppOutput) {
if (ppOutput != nullptr)
return DXGI_ERROR_INVALID_CALL;
// We can use the display index returned by SDL to query the
// containing output, since DxgiAdapter::EnumOutputs uses the
// same output IDs.
std::lock_guard<std::mutex> lock(m_mutex);
int32_t displayId = SDL_GetWindowDisplayIndex(m_window);
if (displayId < 0) {
Logger::err("DxgiSwapChain::GetContainingOutput: Failed to query window display index");
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
}
Com<IDXGIAdapter> adapter;
if (FAILED(m_device->GetAdapter(&adapter)))
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
return adapter->EnumOutputs(displayId, ppOutput);
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}
HRESULT DxgiSwapChain::GetDesc(DXGI_SWAP_CHAIN_DESC* pDesc) {
if (pDesc == nullptr)
return DXGI_ERROR_INVALID_CALL;
std::lock_guard<std::mutex> lock(m_mutex);
*pDesc = m_desc;
return S_OK;
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}
HRESULT DxgiSwapChain::GetFrameStatistics(DXGI_FRAME_STATISTICS* pStats) {
if (pStats == nullptr)
return DXGI_ERROR_INVALID_CALL;
std::lock_guard<std::mutex> lock(m_mutex);
*pStats = m_stats;
return S_OK;
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}
HRESULT DxgiSwapChain::GetFullscreenState(
BOOL* pFullscreen,
IDXGIOutput** ppTarget) {
std::lock_guard<std::mutex> lock(m_mutex);
HRESULT hr = S_OK;
if (pFullscreen != nullptr)
*pFullscreen = !m_desc.Windowed;
if ((ppTarget != nullptr) && !m_desc.Windowed)
hr = this->GetContainingOutput(ppTarget);
return hr;
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}
HRESULT DxgiSwapChain::GetLastPresentCount(UINT* pLastPresentCount) {
if (pLastPresentCount == nullptr)
return DXGI_ERROR_INVALID_CALL;
std::lock_guard<std::mutex> lock(m_mutex);
*pLastPresentCount = m_stats.PresentCount;
return S_OK;
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}
HRESULT DxgiSwapChain::Present(UINT SyncInterval, UINT Flags) {
std::lock_guard<std::mutex> lock(m_mutex);
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Logger::err("DxgiSwapChain::Present: Not implemented");
return E_NOTIMPL;
}
HRESULT DxgiSwapChain::ResizeBuffers(
UINT BufferCount,
UINT Width,
UINT Height,
DXGI_FORMAT NewFormat,
UINT SwapChainFlags) {
std::lock_guard<std::mutex> lock(m_mutex);
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Logger::err("DxgiSwapChain::ResizeBuffers: Not implemented");
return E_NOTIMPL;
}
HRESULT DxgiSwapChain::ResizeTarget(const DXGI_MODE_DESC* pNewTargetParameters) {
if (pNewTargetParameters == nullptr)
return DXGI_ERROR_INVALID_CALL;
std::lock_guard<std::mutex> lock(m_mutex);
m_desc.BufferDesc = *pNewTargetParameters;
// Applies to windowed mode
SDL_SetWindowSize(m_window,
pNewTargetParameters->Width,
pNewTargetParameters->Height);
// Applies to fullscreen mode
SDL_DisplayMode displayMode;
displayMode.format = SDL_PIXELFORMAT_RGBA32;
displayMode.w = pNewTargetParameters->Width;
displayMode.h = pNewTargetParameters->Height;
displayMode.refresh_rate = pNewTargetParameters->RefreshRate.Numerator
/ pNewTargetParameters->RefreshRate.Denominator;
displayMode.driverdata = nullptr;
if (SDL_SetWindowDisplayMode(m_window, &displayMode)) {
throw DxvkError(str::format(
"DxgiSwapChain::ResizeTarget: Failed to set display mode:\n",
SDL_GetError()));
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
}
return S_OK;
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}
HRESULT DxgiSwapChain::SetFullscreenState(
BOOL Fullscreen,
IDXGIOutput* pTarget) {
std::lock_guard<std::mutex> lock(m_mutex);
// Unconditionally reset the swap chain to windowed mode first.
// This required if the application wants to move the window to
// a different display while remaining in fullscreen mode.
if (SDL_SetWindowFullscreen(m_window, 0)) {
Logger::err(str::format(
"DxgiSwapChain::SetFullscreenState: Failed to set windowed mode:\n",
SDL_GetError()));
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
m_desc.Windowed = !Fullscreen;
if (Fullscreen) {
// If a target output is specified, we need to move the
// window to that output first while in windowed mode.
if (pTarget != nullptr) {
DXGI_OUTPUT_DESC outputDesc;
if (FAILED(pTarget->GetDesc(&outputDesc))) {
Logger::err("DxgiSwapChain::SetFullscreenState: Failed to query output properties");
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
SDL_SetWindowPosition(m_window,
outputDesc.DesktopCoordinates.left,
outputDesc.DesktopCoordinates.top);
}
// Now that the window is located at the target location,
// SDL should fullscreen it on the requested display. We
// only use borderless fullscreen for now, may be changed.
if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP)) {
Logger::err(str::format(
"DxgiSwapChain::SetFullscreenState: Failed to set fullscreen mode:\n",
SDL_GetError()));
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
}
return S_OK;
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}
}