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dxvk/tests/dxbc/test_dxbc_disasm.cpp

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2017-12-06 18:53:25 +01:00
#include <iterator>
#include <fstream>
#include <d3dcompiler.h>
#include <dxbc_module.h>
#include <dxvk_shader.h>
#include <shellapi.h>
#include <windows.h>
#include <windowsx.h>
using namespace dxvk;
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow) {
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(
GetCommandLineW(), &argc);
if (argc < 2) {
std::cerr << "Usage: dxbc-disasm input.dxbc" << std::endl;
return 1;
}
std::ifstream ifile(str::fromws(argv[1]), std::ios::binary);
ifile.ignore(std::numeric_limits<std::streamsize>::max());
std::streamsize length = ifile.gcount();
ifile.clear();
ifile.seekg(0, std::ios_base::beg);
std::vector<char> dxbcCode(length);
ifile.read(dxbcCode.data(), length);
Com<ID3DBlob> assembly;
HRESULT hr = D3DDisassemble(
dxbcCode.data(),
dxbcCode.size(),
D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING, nullptr,
&assembly);
if (FAILED(hr)) {
std::cerr << "Failed to disassemble shader" << std::endl;
return 1;
}
std::string data;
data.resize(assembly->GetBufferSize());
std::memcpy(data.data(), assembly->GetBufferPointer(), data.size());
std::cout << data;
return 0;
}