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dxvk/src/d3d10/d3d10_depth_stencil.h

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#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11DepthStencilState;
class D3D11Device;
class D3D10DepthStencilState : public ID3D10DepthStencilState {
public:
D3D10DepthStencilState(D3D11DepthStencilState* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetDesc(
D3D10_DEPTH_STENCIL_DESC* pDesc);
D3D11DepthStencilState* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11DepthStencilState* m_d3d11;
};
}