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dxvk/src/d3d11/d3d11_buffer.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
class D3D11DeviceContext;
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class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
static constexpr VkDeviceSize BufferSliceAlignment = 64;
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public:
D3D11Buffer(
D3D11Device* pDevice,
const D3D11_BUFFER_DESC* pDesc);
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~D3D11Buffer();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_BUFFER_DESC *pDesc) final;
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/**
* \brief Retrieves buffer slice
* \returns Buffer slice containing the entire buffer
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*/
DxvkBufferSlice GetBufferSlice() const {
return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size);
}
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset);
}
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private:
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const Com<D3D11Device> m_device;
const D3D11_BUFFER_DESC m_desc;
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Rc<DxvkBuffer> m_buffer;
Rc<DxvkBuffer> CreateBuffer(
const D3D11_BUFFER_DESC* pDesc) const;
VkMemoryPropertyFlags GetMemoryFlags(
const D3D11_BUFFER_DESC* pDesc) const;
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};
}