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https://github.com/doitsujin/dxvk.git
synced 2024-12-02 01:24:11 +01:00
[d3d10] Implement D3D10ShaderResourceView
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04fa062eba
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@ -218,8 +218,21 @@ namespace dxvk {
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ID3D10Resource* pResource,
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const D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc,
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ID3D10ShaderResourceView** ppSRView) {
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Logger::err("D3D10Device::CreateShaderResourceView: Not implemented");
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return E_NOTIMPL;
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Com<ID3D11Resource> d3d11Resource;
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GetD3D11Resource(pResource, &d3d11Resource);
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ID3D11ShaderResourceView* d3d11Srv = nullptr;
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HRESULT hr = m_device->CreateShaderResourceView(d3d11Resource.ptr(),
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reinterpret_cast<const D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc),
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ppSRView ? &d3d11Srv : nullptr);
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if (FAILED(hr))
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return hr;
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if (ppSRView != nullptr) {
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*ppSRView = static_cast<D3D11ShaderResourceView*>(d3d11Srv)->GetD3D10Iface();
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return S_OK;
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} return S_FALSE;
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}
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@ -227,8 +240,21 @@ namespace dxvk {
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ID3D10Resource* pResource,
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const D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc,
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ID3D10ShaderResourceView1** ppSRView) {
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Logger::err("D3D10Device::CreateShaderResourceView1: Not implemented");
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return E_NOTIMPL;
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Com<ID3D11Resource> d3d11Resource;
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GetD3D11Resource(pResource, &d3d11Resource);
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ID3D11ShaderResourceView* d3d11Srv = nullptr;
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HRESULT hr = m_device->CreateShaderResourceView(d3d11Resource.ptr(),
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reinterpret_cast<const D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc),
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ppSRView ? &d3d11Srv : nullptr);
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if (FAILED(hr))
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return hr;
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if (ppSRView != nullptr) {
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*ppSRView = static_cast<D3D11ShaderResourceView*>(d3d11Srv)->GetD3D10Iface();
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return S_OK;
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} return S_FALSE;
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}
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83
src/d3d10/d3d10_view_srv.cpp
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83
src/d3d10/d3d10_view_srv.cpp
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@ -0,0 +1,83 @@
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#include "d3d10_view_srv.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_view_srv.h"
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namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_d3d11->QueryInterface(riid, ppvObject);
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}
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ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::AddRef() {
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return m_d3d11->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::Release() {
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return m_d3d11->Release();
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}
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void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDevice(
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ID3D10Device** ppDevice) {
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GetD3D10Device(m_d3d11, ppDevice);
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}
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HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData) {
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return m_d3d11->GetPrivateData(guid, pDataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData) {
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return m_d3d11->SetPrivateData(guid, DataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData) {
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return m_d3d11->SetPrivateDataInterface(guid, pData);
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}
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void STDMETHODCALLTYPE D3D10ShaderResourceView::GetResource(
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ID3D10Resource** ppResource) {
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GetD3D10ResourceFromView(m_d3d11, ppResource);
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}
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void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc(
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D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC) ==
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sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
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m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
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if (pDesc->ViewDimension > D3D10_SRV_DIMENSION_TEXTURECUBE)
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pDesc->ViewDimension = D3D10_SRV_DIMENSION_UNKNOWN;
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}
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void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc1(
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D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
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static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC1) ==
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sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
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m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
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if (pDesc->ViewDimension > D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
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pDesc->ViewDimension = D3D10_1_SRV_DIMENSION_UNKNOWN;
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}
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}
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61
src/d3d10/d3d10_view_srv.h
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61
src/d3d10/d3d10_view_srv.h
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@ -0,0 +1,61 @@
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#pragma once
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#include "d3d10_util.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11ShaderResourceView;
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class D3D10ShaderResourceView : public ID3D10ShaderResourceView1 {
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public:
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D3D10ShaderResourceView(D3D11ShaderResourceView* pParent)
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: m_d3d11(pParent) { }
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void STDMETHODCALLTYPE GetDevice(
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ID3D10Device** ppDevice);
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HRESULT STDMETHODCALLTYPE GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData);
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void STDMETHODCALLTYPE GetResource(
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ID3D10Resource** ppResource);
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void STDMETHODCALLTYPE GetDesc(
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D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc);
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void STDMETHODCALLTYPE GetDesc1(
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D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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D3D11ShaderResourceView* GetD3D11Iface() {
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return m_d3d11;
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}
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private:
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D3D11ShaderResourceView* m_d3d11;
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};
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}
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@ -10,7 +10,7 @@ namespace dxvk {
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc) {
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
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ResourceAddRefPrivate(m_resource);
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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@ -177,6 +177,14 @@ namespace dxvk {
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return S_OK;
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}
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if (riid == __uuidof(ID3D10DeviceChild)
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|| riid == __uuidof(ID3D10View)
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|| riid == __uuidof(ID3D10ShaderResourceView)
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|| riid == __uuidof(ID3D10ShaderResourceView1)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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@ -2,6 +2,8 @@
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_view_srv.h"
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#include "d3d11_device_child.h"
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namespace dxvk {
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@ -43,6 +45,10 @@ namespace dxvk {
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Rc<DxvkImageView> GetImageView() const {
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return m_imageView;
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}
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D3D10ShaderResourceView* GetD3D10Iface() {
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return &m_d3d10;
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}
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static HRESULT GetDescFromResource(
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ID3D11Resource* pResource,
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@ -59,7 +65,8 @@ namespace dxvk {
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D3D11_SHADER_RESOURCE_VIEW_DESC m_desc;
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Rc<DxvkBufferView> m_bufferView;
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Rc<DxvkImageView> m_imageView;
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D3D10ShaderResourceView m_d3d10;
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};
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}
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@ -8,6 +8,7 @@ d3d10_src = [
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'../d3d10/d3d10_sampler.cpp',
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'../d3d10/d3d10_texture.cpp',
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'../d3d10/d3d10_util.cpp',
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'../d3d10/d3d10_view_srv.cpp',
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]
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d3d11_src = [
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