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[d3d11] Fixed shader semantic name comparison
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@ -34,12 +34,27 @@ namespace dxvk {
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const std::string& semanticName,
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uint32_t semanticIndex) const {
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for (auto e = this->begin(); e != this->end(); e++) {
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if (e->semanticName == semanticName
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&& e->semanticIndex == semanticIndex)
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// TODO case-insensitive compare
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if (e->semanticIndex == semanticIndex
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&& compareSemanticNames(semanticName, e->semanticName))
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return &(*e);
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}
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return nullptr;
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}
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bool DxbcIsgn::compareSemanticNames(
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const std::string& a, const std::string& b) const {
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if (a.size() != b.size())
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return false;
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for (size_t i = 0; i < a.size(); i++) {
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if (std::toupper(a[i]) != std::toupper(b[i]))
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return false;
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}
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return true;
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}
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}
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@ -46,6 +46,10 @@ namespace dxvk {
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std::vector<DxbcSgnEntry> m_entries;
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bool compareSemanticNames(
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const std::string& a,
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const std::string& b) const;
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};
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}
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