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[dxvk,dxgi,d3d9] Fix shader spec constant IDs
These changed after changing the render target output swizzle stuff.
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@ -3,7 +3,7 @@
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#include "d3d9_convert_common.h"
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layout(constant_id = 1249) const bool s_is_uyvy = false;
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layout(constant_id = 1225) const bool s_is_uyvy = false;
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layout(
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local_size_x = 8,
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@ -1,6 +1,6 @@
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#version 450
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layout(constant_id = 1249) const bool c_has_gamma = false;
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layout(constant_id = 1225) const bool c_has_gamma = false;
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layout(binding = 0) uniform sampler2D s_image;
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layout(binding = 1) uniform sampler1D s_gamma;
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@ -1,6 +1,6 @@
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#version 450
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layout(constant_id = 1249) const bool srgbSwapchain = false;
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layout(constant_id = 1225) const bool srgbSwapchain = false;
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layout(location = 0) in vec4 v_color;
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layout(location = 0) out vec4 o_color;
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@ -1,6 +1,6 @@
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#version 450
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layout(constant_id = 1249) const bool srgbSwapchain = false;
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layout(constant_id = 1225) const bool srgbSwapchain = false;
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layout(set = 0, binding = 0) uniform sampler2D s_font;
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