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[d3d9] Remove some dead debug code
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@ -47,11 +47,6 @@ namespace dxvk {
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D3D9MemoryChunk (D3D9MemoryChunk&& other) = delete;
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D3D9MemoryChunk& operator = (D3D9MemoryChunk&& other) = delete;
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#ifdef D3D9_MEM_MAP_CHUNKS
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void IncMapCounter();
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void DecMapCounter();
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void* Ptr() const { return m_ptr; }
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#endif
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D3D9Memory Alloc(uint32_t Size);
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void Free(D3D9Memory* Memory);
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bool IsEmpty();
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@ -71,11 +66,6 @@ namespace dxvk {
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uint32_t m_mappingGranularity;
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std::vector<D3D9MemoryRange> m_freeRanges;
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std::vector<D3D9MappingRange> m_mappingRanges;
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#ifdef D3D9_MEM_MAP_CHUNKS
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uint32_t m_mapCounter = 0;
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void* m_ptr;
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#endif
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};
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class D3D9Memory {
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