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[d3d9] Remove some dead debug code

Oops.
This commit is contained in:
Robin Kertels 2022-08-08 13:05:45 +02:00 committed by Joshie
parent 36d8bb77a5
commit 01fb40423d

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@ -47,11 +47,6 @@ namespace dxvk {
D3D9MemoryChunk (D3D9MemoryChunk&& other) = delete; D3D9MemoryChunk (D3D9MemoryChunk&& other) = delete;
D3D9MemoryChunk& operator = (D3D9MemoryChunk&& other) = delete; D3D9MemoryChunk& operator = (D3D9MemoryChunk&& other) = delete;
#ifdef D3D9_MEM_MAP_CHUNKS
void IncMapCounter();
void DecMapCounter();
void* Ptr() const { return m_ptr; }
#endif
D3D9Memory Alloc(uint32_t Size); D3D9Memory Alloc(uint32_t Size);
void Free(D3D9Memory* Memory); void Free(D3D9Memory* Memory);
bool IsEmpty(); bool IsEmpty();
@ -71,11 +66,6 @@ namespace dxvk {
uint32_t m_mappingGranularity; uint32_t m_mappingGranularity;
std::vector<D3D9MemoryRange> m_freeRanges; std::vector<D3D9MemoryRange> m_freeRanges;
std::vector<D3D9MappingRange> m_mappingRanges; std::vector<D3D9MappingRange> m_mappingRanges;
#ifdef D3D9_MEM_MAP_CHUNKS
uint32_t m_mapCounter = 0;
void* m_ptr;
#endif
}; };
class D3D9Memory { class D3D9Memory {