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[d3d9] Fix std::hex in D3D9CommonTexture
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@ -367,7 +367,7 @@ namespace dxvk {
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if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
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throw DxvkError(str::format(
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"D3D9: Cannot create texture:",
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"\n Type: ", std::hex, ResourceType,
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"\n Type: 0x", std::hex, ResourceType, std::dec,
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"\n Format: ", m_desc.Format,
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"\n Extent: ", m_desc.Width,
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"x", m_desc.Height,
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@ -375,8 +375,8 @@ namespace dxvk {
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"\n Samples: ", m_desc.MultiSample,
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"\n Layers: ", m_desc.ArraySize,
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"\n Levels: ", m_desc.MipLevels,
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"\n Usage: ", std::hex, m_desc.Usage,
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"\n Pool: ", std::hex, m_desc.Pool));
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"\n Usage: 0x", std::hex, m_desc.Usage, std::dec,
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"\n Pool: 0x", std::hex, m_desc.Pool, std::dec));
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}
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return m_device->GetDXVKDevice()->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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