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[dxvk] Implemet IgnoreWriteAfterWrite for compute shaders

When enabled, potential write-after-write hazards will be ignored and
no barrier will be inserted. Can improve performance in some cases.
This commit is contained in:
Philip Rebohle 2019-02-07 00:27:11 +01:00
parent 24dca37fce
commit 023cf01c3c
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GPG Key ID: C8CC613427A31C99

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@ -3274,46 +3274,58 @@ namespace dxvk {
const DxvkDescriptorSlot binding = layout->binding(i);
const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
DxvkAccessFlags access = DxvkAccess::Read;
DxvkAccessFlags dstAccess = DxvkAccess::Read;
DxvkAccessFlags srcAccess = 0;
switch (binding.type) {
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
if (binding.access & VK_ACCESS_SHADER_WRITE_BIT)
access.set(DxvkAccess::Write);
dstAccess.set(DxvkAccess::Write);
/* fall through */
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
requiresBarrier = m_barriers.isBufferDirty(
slot.bufferSlice.getSliceHandle(), access);
srcAccess = m_barriers.getBufferAccess(
slot.bufferSlice.getSliceHandle());
break;
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
if (binding.access & VK_ACCESS_SHADER_WRITE_BIT)
access.set(DxvkAccess::Write);
dstAccess.set(DxvkAccess::Write);
/* fall through */
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
requiresBarrier = m_barriers.isBufferDirty(
slot.bufferView->getSliceHandle(), access);
srcAccess = m_barriers.getBufferAccess(
slot.bufferView->getSliceHandle());
break;
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
if (binding.access & VK_ACCESS_SHADER_WRITE_BIT)
access.set(DxvkAccess::Write);
dstAccess.set(DxvkAccess::Write);
/* fall through */
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
requiresBarrier = m_barriers.isImageDirty(
srcAccess = m_barriers.getImageAccess(
slot.imageView->image(),
slot.imageView->subresources(),
access);
slot.imageView->subresources());
break;
default:
/* nothing to do */;
}
if (srcAccess == 0)
continue;
// Skip write-after-write barriers if explicitly requested
if ((m_barrierControl.test(DxvkBarrierControl::IgnoreWriteAfterWrite))
&& (m_barriers.getSrcStages() == VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT)
&& (srcAccess.test(DxvkAccess::Write))
&& (dstAccess.test(DxvkAccess::Write)))
continue;
requiresBarrier = (srcAccess | dstAccess).test(DxvkAccess::Write);
}
}