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[d3d9] Try to create offscreen surfaces with render target usage
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@ -26,14 +26,19 @@ namespace dxvk {
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m_shadow = DetermineShadowState();
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if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED) {
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bool plainSurface = m_type == D3DRTYPE_SURFACE &&
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!(m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL));
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try {
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m_image = CreatePrimaryImage(ResourceType);
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m_image = CreatePrimaryImage(ResourceType, plainSurface);
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}
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catch (const DxvkError& e) {
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if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
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// D3DUSAGE_AUTOGENMIPMAP and offscreen plain is mutually exclusive
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// so we can combine their retry this way.
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if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP || plainSurface) {
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m_desc.Usage &= ~D3DUSAGE_AUTOGENMIPMAP;
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m_desc.MipLevels = 1;
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m_image = CreatePrimaryImage(ResourceType);
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m_image = CreatePrimaryImage(ResourceType, false);
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}
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else
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throw e;
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@ -185,7 +190,7 @@ namespace dxvk {
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}
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Rc<DxvkImage> D3D9CommonTexture::CreatePrimaryImage(D3DRESOURCETYPE ResourceType) const {
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Rc<DxvkImage> D3D9CommonTexture::CreatePrimaryImage(D3DRESOURCETYPE ResourceType, bool TryOffscreenRT) const {
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = GetImageTypeFromResourceType(ResourceType);
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imageInfo.format = m_mapping.ConversionFormatInfo.VulkanFormat != VK_FORMAT_UNDEFINED
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@ -231,7 +236,8 @@ namespace dxvk {
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imageInfo.viewFormats = m_mapping.Formats;
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}
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if (m_desc.Usage & D3DUSAGE_RENDERTARGET || m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
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// Are we an RT, need to gen mips or an offscreen plain surface?
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if (m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP) || TryOffscreenRT) {
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imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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@ -382,7 +382,7 @@ namespace dxvk {
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*/
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VkDeviceSize GetMipSize(UINT Subresource) const;
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Rc<DxvkImage> CreatePrimaryImage(D3DRESOURCETYPE ResourceType) const;
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Rc<DxvkImage> CreatePrimaryImage(D3DRESOURCETYPE ResourceType, bool TryOffscreenRT) const;
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Rc<DxvkImage> CreateResolveImage() const;
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