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[util] Enable d3d9.forceSamplerTypeSpecConstants for Halo [CE]

The game uses incorrect sampler types in the shaders for glass rendering which breaks it on native + us if we don't spec-constantly chose the sampler type automagically.
This commit is contained in:
Joshua Ashton 2020-01-01 20:58:42 +00:00
parent c024b89171
commit 0343938c2e

View File

@ -259,6 +259,12 @@ namespace dxvk {
// Keeps game's rendering methods consistent // Keeps game's rendering methods consistent
// for optimal compatibility. // for optimal compatibility.
{ "d3d9.customDeviceId", "4172" }, { "d3d9.customDeviceId", "4172" },
// The game uses incorrect sampler types in
// the shaders for glass rendering which
// breaks it on native + us if we don't
// spec-constantly chose the sampler type
// automagically.
{ "d3d9.forceSamplerTypeSpecConstants", "True" },
}} }, }} },
/* Counter Strike: Global Offensive /* Counter Strike: Global Offensive
Needs NVAPI to avoid a forced AO + Smoke Needs NVAPI to avoid a forced AO + Smoke