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[util] Enable d3d9.forceSamplerTypeSpecConstants for Halo [CE]
The game uses incorrect sampler types in the shaders for glass rendering which breaks it on native + us if we don't spec-constantly chose the sampler type automagically.
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@ -259,6 +259,12 @@ namespace dxvk {
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// Keeps game's rendering methods consistent
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// Keeps game's rendering methods consistent
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// for optimal compatibility.
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// for optimal compatibility.
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{ "d3d9.customDeviceId", "4172" },
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{ "d3d9.customDeviceId", "4172" },
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// The game uses incorrect sampler types in
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// the shaders for glass rendering which
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// breaks it on native + us if we don't
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// spec-constantly chose the sampler type
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// automagically.
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{ "d3d9.forceSamplerTypeSpecConstants", "True" },
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}} },
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}} },
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/* Counter Strike: Global Offensive
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/* Counter Strike: Global Offensive
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Needs NVAPI to avoid a forced AO + Smoke
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Needs NVAPI to avoid a forced AO + Smoke
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