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[d3d9] Mark mips as dirty when the filter changes

This commit is contained in:
Joshua Ashton 2020-06-06 20:17:32 +01:00 committed by Joshie
parent f537474fe4
commit 04397e5a7b

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@ -80,6 +80,7 @@ namespace dxvk {
auto lock = this->m_parent->LockDevice(); auto lock = this->m_parent->LockDevice();
m_texture.SetMipFilter(FilterType); m_texture.SetMipFilter(FilterType);
this->m_parent->MarkTextureMipsDirty(&m_texture);
return D3D_OK; return D3D_OK;
} }