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[d3d9] Silence unhandled render state D3DRS_ADAPTIVETESS_Y
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@ -2430,6 +2430,9 @@ namespace dxvk {
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m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
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break;
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case D3DRS_ADAPTIVETESS_Y:
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break;
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case D3DRS_ADAPTIVETESS_X:
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case D3DRS_ADAPTIVETESS_Z:
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case D3DRS_ADAPTIVETESS_W:
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