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https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[d3d9] Add a device compatibility mode for d3d8
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@ -32,6 +32,10 @@ namespace dxvk {
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m_device->m_implicitSwapchain->SetApiName(name);
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}
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void DxvkD3D8Bridge::SetD3D8CompatibilityMode(const bool compatMode) {
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m_device->SetD3D8CompatibilityMode(compatMode);
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}
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HRESULT DxvkD3D8Bridge::UpdateTextureFromBuffer(
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IDirect3DSurface9* pDestSurface,
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IDirect3DSurface9* pSrcSurface,
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@ -104,4 +108,4 @@ namespace dxvk {
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const Config* DxvkD3D8InterfaceBridge::GetConfig() const {
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return &m_interface->GetInstance()->config();
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}
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}
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}
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@ -30,6 +30,13 @@ IDxvkD3D8Bridge : public IUnknown {
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*/
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virtual void SetAPIName(const char* name) = 0;
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/**
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* \brief Enables or disables D3D9-specific device features and validations
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*
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* \param [in] compatibility state
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*/
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virtual void SetD3D8CompatibilityMode(const bool compatMode) = 0;
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/**
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* \brief Updates a D3D9 surface from a D3D9 buffer
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*
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@ -83,6 +90,7 @@ namespace dxvk {
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void** ppvObject);
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void SetAPIName(const char* name);
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void SetD3D8CompatibilityMode(const bool compatMode);
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HRESULT UpdateTextureFromBuffer(
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IDirect3DSurface9* pDestSurface,
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@ -2360,7 +2360,8 @@ namespace dxvk {
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try {
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const Com<D3D9StateBlock> sb = new D3D9StateBlock(this, ConvertStateBlockType(Type));
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*ppSB = sb.ref();
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m_losableResourceCounter++;
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if (!m_isD3D8Compatible)
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m_losableResourceCounter++;
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return D3D_OK;
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}
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@ -2392,7 +2393,8 @@ namespace dxvk {
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return D3DERR_INVALIDCALL;
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*ppSB = m_recorder.ref();
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m_losableResourceCounter++;
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if (!m_isD3D8Compatible)
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m_losableResourceCounter++;
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m_recorder = nullptr;
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return D3D_OK;
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@ -970,6 +970,17 @@ namespace dxvk {
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void TouchMappedTexture(D3D9CommonTexture* pTexture);
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void RemoveMappedTexture(D3D9CommonTexture* pTexture);
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bool IsD3D8Compatible() const {
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return m_isD3D8Compatible;
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}
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void SetD3D8CompatibilityMode(bool compatMode) {
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if (compatMode)
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Logger::info("The D3D9 device is now operating in D3D8 compatibility mode.");
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m_isD3D8Compatible = compatMode;
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}
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// Device Lost
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bool IsDeviceLost() const {
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return m_deviceLostState != D3D9DeviceLostState::Ok;
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@ -1318,9 +1329,10 @@ namespace dxvk {
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D3D9ShaderMasks m_psShaderMasks = FixedFunctionMask;
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bool m_isSWVP;
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bool m_amdATOC = false;
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bool m_nvATOC = false;
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bool m_ffZTest = false;
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bool m_isD3D8Compatible = false;
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bool m_amdATOC = false;
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bool m_nvATOC = false;
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bool m_ffZTest = false;
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VkImageLayout m_hazardLayout = VK_IMAGE_LAYOUT_GENERAL;
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@ -18,7 +18,8 @@ namespace dxvk {
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}
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D3D9StateBlock::~D3D9StateBlock() {
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m_parent->DecrementLosableCounter();
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if (!m_parent->IsD3D8Compatible())
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m_parent->DecrementLosableCounter();
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface(
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@ -575,4 +576,4 @@ namespace dxvk {
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this->Capture();
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}
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}
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}
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