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[d3d9] Don't resolve an image with 1 sample
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@ -4536,9 +4536,12 @@ namespace dxvk {
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if (pResource->GetImage() != nullptr) {
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if (pResource->GetImage() != nullptr) {
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Rc<DxvkImage> resourceImage = pResource->GetImage();
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Rc<DxvkImage> resourceImage = pResource->GetImage();
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Rc<DxvkImage> mappedImage = resourceImage->info().sampleCount != 1
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Rc<DxvkImage> mappedImage;
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? pResource->GetResolveImage()
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if (resourceImage->info().sampleCount != 1) {
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: std::move(resourceImage);
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mappedImage = pResource->GetResolveImage();
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} else {
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mappedImage = std::move(resourceImage);
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}
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// When using any map mode which requires the image contents
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// When using any map mode which requires the image contents
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// to be preserved, and if the GPU has write access to the
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// to be preserved, and if the GPU has write access to the
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