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[d3d9] Only set feedback loop usage on textures, not plain surfaces
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@ -305,7 +305,7 @@ namespace dxvk {
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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}
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if ((isRT || isDS) && hasAttachmentFeedbackLoops)
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if (ResourceType == D3DRTYPE_TEXTURE && (isRT || isDS) && hasAttachmentFeedbackLoops)
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imageInfo.usage |= VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT;
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imageInfo.usage |= VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT;
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if (ResourceType == D3DRTYPE_CUBETEXTURE)
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if (ResourceType == D3DRTYPE_CUBETEXTURE)
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