From 089d47e02e438605c7d9a7da54ab569b48060795 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 13 Jun 2019 04:01:15 +0200 Subject: [PATCH] [d3d11] Fix WSize computation for UAV creation --- src/d3d11/d3d11_view_uav.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_view_uav.cpp b/src/d3d11/d3d11_view_uav.cpp index 8c560751e..d6dc8ecd8 100644 --- a/src/d3d11/d3d11_view_uav.cpp +++ b/src/d3d11/d3d11_view_uav.cpp @@ -209,6 +209,7 @@ namespace dxvk { pDesc->Format = resourceDesc.Format; pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; pDesc->Texture3D.MipSlice = 0; + pDesc->Texture3D.WSize = resourceDesc.Depth; } return S_OK; default: @@ -275,7 +276,7 @@ namespace dxvk { } format = resourceDesc.Format; - numLayers = resourceDesc.Depth >> pDesc->Texture3D.MipSlice; + numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u); } break; default: