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[d3d11] Lift shaderStorageImageReadWithoutFormat requirement

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Philip Rebohle 2018-03-21 12:57:29 +01:00
parent 584ee6b6f0
commit 09151f3616
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@ -1633,7 +1633,7 @@ namespace dxvk {
enabled.shaderFloat64 = supported.shaderFloat64;
enabled.shaderInt64 = supported.shaderInt64;
enabled.tessellationShader = VK_TRUE;
enabled.shaderStorageImageReadWithoutFormat = VK_TRUE;
enabled.shaderStorageImageReadWithoutFormat = supported.shaderStorageImageReadWithoutFormat;
enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE;
}