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[d3d11] Lift shaderStorageImageReadWithoutFormat requirement
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@ -1633,7 +1633,7 @@ namespace dxvk {
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enabled.shaderFloat64 = supported.shaderFloat64;
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enabled.shaderFloat64 = supported.shaderFloat64;
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enabled.shaderInt64 = supported.shaderInt64;
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enabled.shaderInt64 = supported.shaderInt64;
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enabled.tessellationShader = VK_TRUE;
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enabled.tessellationShader = VK_TRUE;
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enabled.shaderStorageImageReadWithoutFormat = VK_TRUE;
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enabled.shaderStorageImageReadWithoutFormat = supported.shaderStorageImageReadWithoutFormat;
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enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE;
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enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE;
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}
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}
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