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https://github.com/doitsujin/dxvk.git
synced 2024-12-13 16:08:50 +01:00
[dxvk] Use unordered map to look up base pipelines
No reason to use a linear list here. The object is always locked when we access this list, so we don't need the lock-free one here.
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@ -541,7 +541,7 @@ namespace dxvk {
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this->destroyPipeline(instance.fastHandle.load());
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for (const auto& instance : m_basePipelines)
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this->destroyPipeline(instance.handle);
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this->destroyPipeline(instance.second);
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}
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@ -654,19 +654,10 @@ namespace dxvk {
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VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT);
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}
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if (!fastHandle) {
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// If that didn't succeed, link a pipeline using the
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// pre-compiled fragment and vertex shader libraries.
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DxvkGraphicsPipelineVertexInputState viState(m_device, state, m_shaders.vs.ptr());
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DxvkGraphicsPipelineFragmentOutputState foState(m_device, state, m_shaders.fs.ptr());
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DxvkGraphicsPipelineBaseInstanceKey key;
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key.viLibrary = m_manager->createVertexInputLibrary(viState);
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key.foLibrary = m_manager->createFragmentOutputLibrary(foState);
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key.args.depthClipEnable = state.rs.depthClipEnable();
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baseHandle = this->createBaseInstance(key)->handle;
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}
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// If that didn't succeed, link a pipeline using the
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// pre-compiled fragment and vertex shader libraries.
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if (!fastHandle)
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baseHandle = this->getBasePipeline(state);
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} else {
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// Create optimized variant right away, no choice
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fastHandle = this->createOptimizedPipeline(state, 0);
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@ -692,20 +683,6 @@ namespace dxvk {
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}
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DxvkGraphicsPipelineBaseInstance* DxvkGraphicsPipeline::createBaseInstance(
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const DxvkGraphicsPipelineBaseInstanceKey& key) {
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for (auto& instance : m_basePipelines) {
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if (instance.key.viLibrary == key.viLibrary
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&& instance.key.foLibrary == key.foLibrary
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&& instance.key.args == key.args)
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return &instance;
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}
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VkPipeline handle = createBasePipeline(key);
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return &(*m_basePipelines.emplace(key, handle));
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}
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bool DxvkGraphicsPipeline::canCreateBasePipeline(
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const DxvkGraphicsPipelineStateInfo& state) const {
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if (!m_vsLibrary || !m_fsLibrary)
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@ -751,6 +728,26 @@ namespace dxvk {
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}
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VkPipeline DxvkGraphicsPipeline::getBasePipeline(
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const DxvkGraphicsPipelineStateInfo& state) {
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DxvkGraphicsPipelineVertexInputState viState(m_device, state, m_shaders.vs.ptr());
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DxvkGraphicsPipelineFragmentOutputState foState(m_device, state, m_shaders.fs.ptr());
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DxvkGraphicsPipelineBaseInstanceKey key;
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key.viLibrary = m_manager->createVertexInputLibrary(viState);
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key.foLibrary = m_manager->createFragmentOutputLibrary(foState);
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key.args.depthClipEnable = state.rs.depthClipEnable();
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auto entry = m_basePipelines.find(key);
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if (entry != m_basePipelines.end())
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return entry->second;
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VkPipeline handle = createBasePipeline(key);
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m_basePipelines.insert({ key, handle });
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return handle;
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}
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VkPipeline DxvkGraphicsPipeline::createBasePipeline(
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const DxvkGraphicsPipelineBaseInstanceKey& key) const {
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auto vk = m_device->vkd();
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@ -274,23 +274,20 @@ namespace dxvk {
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const DxvkGraphicsPipelineVertexInputLibrary* viLibrary = nullptr;
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const DxvkGraphicsPipelineFragmentOutputLibrary* foLibrary = nullptr;
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DxvkShaderPipelineLibraryCompileArgs args;
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};
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bool eq(const DxvkGraphicsPipelineBaseInstanceKey& other) const {
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return viLibrary == other.viLibrary
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&& foLibrary == other.foLibrary
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&& args == other.args;
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}
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/**
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* \brief Base pipeline instance
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*
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* Stores the key and handle of a base pipeline.
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*/
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struct DxvkGraphicsPipelineBaseInstance {
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DxvkGraphicsPipelineBaseInstance() { }
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DxvkGraphicsPipelineBaseInstance(
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const DxvkGraphicsPipelineBaseInstanceKey& key_,
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VkPipeline handle_)
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: key(key_), handle(handle_) { }
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DxvkGraphicsPipelineBaseInstanceKey key;
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VkPipeline handle = VK_NULL_HANDLE;
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size_t hash() const {
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DxvkHashState hash;
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hash.add(size_t(viLibrary));
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hash.add(size_t(foLibrary));
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hash.add(args.hash());
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return hash;
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}
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};
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@ -413,7 +410,10 @@ namespace dxvk {
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alignas(CACHE_LINE_SIZE)
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dxvk::mutex m_mutex;
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sync::List<DxvkGraphicsPipelineInstance> m_pipelines;
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sync::List<DxvkGraphicsPipelineBaseInstance> m_basePipelines;
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std::unordered_map<
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DxvkGraphicsPipelineBaseInstanceKey,
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VkPipeline, DxvkHash, DxvkEq> m_basePipelines;
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DxvkGraphicsPipelineInstance* createInstance(
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const DxvkGraphicsPipelineStateInfo& state,
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@ -422,12 +422,12 @@ namespace dxvk {
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DxvkGraphicsPipelineInstance* findInstance(
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const DxvkGraphicsPipelineStateInfo& state);
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DxvkGraphicsPipelineBaseInstance* createBaseInstance(
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const DxvkGraphicsPipelineBaseInstanceKey& key);
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bool canCreateBasePipeline(
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const DxvkGraphicsPipelineStateInfo& state) const;
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VkPipeline getBasePipeline(
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const DxvkGraphicsPipelineStateInfo& state);
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VkPipeline createBasePipeline(
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const DxvkGraphicsPipelineBaseInstanceKey& key) const;
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@ -329,6 +329,10 @@ namespace dxvk {
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bool operator != (const DxvkShaderPipelineLibraryCompileArgs& other) const {
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return !this->operator == (other);
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}
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size_t hash() const {
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return size_t(depthClipEnable);
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}
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};
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