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[dxvk] Don't require shaderStorageImageExtendedFormats

No real reason to, not sure why we did this in the first place.
This commit is contained in:
Philip Rebohle 2021-04-04 20:15:41 +02:00 committed by Joshie
parent 9d0c46b9c6
commit 0a787683b6
2 changed files with 0 additions and 3 deletions

View File

@ -1908,7 +1908,6 @@ namespace dxvk {
enabled.core.features.geometryShader = VK_TRUE;
enabled.core.features.robustBufferAccess = VK_TRUE;
enabled.core.features.shaderStorageImageExtendedFormats = VK_TRUE;
enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
enabled.core.features.depthBounds = supported.core.features.depthBounds;

View File

@ -3747,8 +3747,6 @@ namespace dxvk {
// DXVK Meta
enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
enabled.core.features.shaderStorageImageExtendedFormats = VK_TRUE;
enabled.core.features.imageCubeArray = VK_TRUE;
// SM1 level hardware