mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-11-30 22:24:15 +01:00
[d3d11] Added new D3D11ImmediateContext class
Initial prep work for both CSMT and Deferred Contexts.
This commit is contained in:
parent
d522e19bab
commit
0b426a0942
@ -53,16 +53,6 @@ namespace dxvk {
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}
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ULONG STDMETHODCALLTYPE D3D11DeviceContext::AddRef() {
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return m_parent->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D11DeviceContext::Release() {
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return m_parent->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D11DeviceContext::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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@ -80,16 +70,6 @@ namespace dxvk {
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}
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D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11DeviceContext::GetType() {
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return m_type;
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}
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UINT STDMETHODCALLTYPE D3D11DeviceContext::GetContextFlags() {
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return m_flags;
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::ClearState() {
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this->IASetInputLayout(nullptr);
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this->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED);
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@ -163,177 +143,6 @@ namespace dxvk {
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::Flush() {
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if (m_type == D3D11_DEVICE_CONTEXT_IMMEDIATE) {
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m_parent->FlushInitContext();
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m_drawCount = 0;
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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m_context->beginRecording(
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m_device->createCommandList());
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} else {
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Logger::err("D3D11DeviceContext::Flush: Not supported on deferred context");
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::ExecuteCommandList(
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ID3D11CommandList* pCommandList,
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WINBOOL RestoreContextState) {
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Logger::err("D3D11DeviceContext::ExecuteCommandList: Not implemented");
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}
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HRESULT STDMETHODCALLTYPE D3D11DeviceContext::FinishCommandList(
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WINBOOL RestoreDeferredContextState,
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ID3D11CommandList **ppCommandList) {
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if (m_type == D3D11_DEVICE_CONTEXT_DEFERRED) {
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Logger::err("D3D11DeviceContext::FinishCommandList: Not implemented");
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return E_NOTIMPL;
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} else {
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Logger::err("D3D11DeviceContext::FinishCommandList: Not supported on immediate context");
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return DXGI_ERROR_INVALID_CALL;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11DeviceContext::Map(
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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const D3D11Buffer* resource = static_cast<D3D11Buffer*>(pResource);
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const Rc<DxvkBuffer> buffer = resource->GetBufferSlice().buffer();
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if (!(buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
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Logger::err("D3D11: Cannot map a device-local buffer");
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return E_INVALIDARG;
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}
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if (pMappedResource == nullptr)
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return S_OK;
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if (buffer->isInUse()) {
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// Don't wait if the application tells us not to
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if (MapFlags & D3D11_MAP_FLAG_DO_NOT_WAIT)
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return DXGI_ERROR_WAS_STILL_DRAWING;
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// Invalidate the buffer in order to avoid synchronization
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// if the application does not need the buffer contents to
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// be preserved. The No Overwrite mode does not require any
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// sort of synchronization, but should be used with care.
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if (MapType == D3D11_MAP_WRITE_DISCARD) {
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m_context->invalidateBuffer(buffer);
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} else if (MapType != D3D11_MAP_WRITE_NO_OVERWRITE) {
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this->Flush();
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this->Synchronize();
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}
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}
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pMappedResource->pData = buffer->mapPtr(0);
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pMappedResource->RowPitch = buffer->info().size;
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pMappedResource->DepthPitch = buffer->info().size;
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return S_OK;
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} else {
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// Mapping an image is sadly not as simple as mapping a buffer
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// because applications tend to ignore row and layer strides.
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// We use a buffer instead and then perform a copy.
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D3D11TextureInfo* textureInfo
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= GetCommonTextureInfo(pResource);
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if (textureInfo->imageBuffer == nullptr) {
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Logger::err("D3D11DeviceContext: Cannot map a device-local image");
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return E_INVALIDARG;
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}
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if (pMappedResource == nullptr)
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return S_FALSE;
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// Query format and subresource in order to compute
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// the row pitch and layer pitch properly.
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const DxvkImageCreateInfo& imageInfo = textureInfo->image->info();
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const DxvkFormatInfo* formatInfo = imageFormatInfo(imageInfo.format);
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textureInfo->mappedSubresource =
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GetSubresourceFromIndex(VK_IMAGE_ASPECT_COLOR_BIT,
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imageInfo.mipLevels, Subresource);
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const VkExtent3D levelExtent = textureInfo->image
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->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
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const VkExtent3D blockCount = {
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levelExtent.width / formatInfo->blockSize.width,
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levelExtent.height / formatInfo->blockSize.height,
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levelExtent.depth / formatInfo->blockSize.depth };
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// When using any map mode which requires the image contents
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// to be preserved, copy image contents into the buffer.
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if (MapType != D3D11_MAP_WRITE_DISCARD) {
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const VkImageSubresourceLayers subresourceLayers = {
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textureInfo->mappedSubresource.aspectMask,
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textureInfo->mappedSubresource.mipLevel,
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textureInfo->mappedSubresource.arrayLayer, 1 };
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m_context->copyImageToBuffer(
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textureInfo->imageBuffer, 0, { 0u, 0u },
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textureInfo->image, subresourceLayers,
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VkOffset3D { 0, 0, 0 }, levelExtent);
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}
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if (textureInfo->imageBuffer->isInUse()) {
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if (MapType == D3D11_MAP_WRITE_DISCARD) {
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m_context->invalidateBuffer(textureInfo->imageBuffer);
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} else {
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this->Flush();
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this->Synchronize();
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}
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}
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// Set up map pointer. Data is tightly packed within the mapped buffer.
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pMappedResource->pData = textureInfo->imageBuffer->mapPtr(0);
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pMappedResource->RowPitch = formatInfo->elementSize * blockCount.width;
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pMappedResource->DepthPitch = formatInfo->elementSize * blockCount.width * blockCount.height;
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return S_OK;
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::Unmap(
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ID3D11Resource* pResource,
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UINT Subresource) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim != D3D11_RESOURCE_DIMENSION_BUFFER) {
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// Now that data has been written into the buffer,
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// we need to copy its contents into the image
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const D3D11TextureInfo* textureInfo
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= GetCommonTextureInfo(pResource);
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const VkExtent3D levelExtent = textureInfo->image
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->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
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const VkImageSubresourceLayers subresourceLayers = {
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textureInfo->mappedSubresource.aspectMask,
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textureInfo->mappedSubresource.mipLevel,
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textureInfo->mappedSubresource.arrayLayer, 1 };
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m_context->copyBufferToImage(
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textureInfo->image, subresourceLayers,
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VkOffset3D { 0, 0, 0 }, levelExtent,
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textureInfo->imageBuffer, 0, { 0u, 0u });
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::Begin(ID3D11Asynchronous *pAsync) {
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// Logger::err("D3D11DeviceContext::Begin: Not implemented");
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}
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@ -1865,11 +1674,6 @@ namespace dxvk {
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}
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void D3D11DeviceContext::Synchronize() {
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m_device->waitForIdle();
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}
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void D3D11DeviceContext::BindConstantBuffers(
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DxbcProgramType ShaderStage,
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D3D11ConstantBufferBindings& Bindings,
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@ -20,43 +20,14 @@ namespace dxvk {
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Rc<DxvkDevice> device);
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~D3D11DeviceContext();
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ULONG STDMETHODCALLTYPE AddRef() final;
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ULONG STDMETHODCALLTYPE Release() final;
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(ID3D11Device **ppDevice) final;
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D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() final;
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UINT STDMETHODCALLTYPE GetContextFlags() final;
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void STDMETHODCALLTYPE ClearState() final;
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void STDMETHODCALLTYPE Flush() final;
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void STDMETHODCALLTYPE ExecuteCommandList(
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ID3D11CommandList* pCommandList,
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WINBOOL RestoreContextState) final;
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HRESULT STDMETHODCALLTYPE FinishCommandList(
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WINBOOL RestoreDeferredContextState,
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ID3D11CommandList **ppCommandList) final;
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HRESULT STDMETHODCALLTYPE Map(
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedResource) final;
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void STDMETHODCALLTYPE Unmap(
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ID3D11Resource* pResource,
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UINT Subresource) final;
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void STDMETHODCALLTYPE Begin(ID3D11Asynchronous *pAsync) final;
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void STDMETHODCALLTYPE End(ID3D11Asynchronous *pAsync) final;
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@ -541,19 +512,10 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer** ppSOTargets) final;
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void Synchronize();
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Rc<DxvkContext> GetDXVKContext() const {
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return m_context;
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}
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private:
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protected:
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D3D11Device* const m_parent;
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const D3D11_DEVICE_CONTEXT_TYPE m_type = D3D11_DEVICE_CONTEXT_IMMEDIATE;
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const UINT m_flags = 0;
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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Rc<DxvkSampler> m_defaultSampler;
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206
src/d3d11/d3d11_context_imm.cpp
Normal file
206
src/d3d11/d3d11_context_imm.cpp
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@ -0,0 +1,206 @@
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#include "d3d11_context_imm.h"
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#include "d3d11_device.h"
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#include "d3d11_texture.h"
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namespace dxvk {
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D3D11ImmediateContext::D3D11ImmediateContext(
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D3D11Device* parent,
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Rc<DxvkDevice> device)
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: D3D11DeviceContext(parent, device) {
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}
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D3D11ImmediateContext::~D3D11ImmediateContext() {
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}
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ULONG STDMETHODCALLTYPE D3D11ImmediateContext::AddRef() {
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return m_parent->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D11ImmediateContext::Release() {
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return m_parent->Release();
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}
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D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11ImmediateContext::GetType() {
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return D3D11_DEVICE_CONTEXT_IMMEDIATE;
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}
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UINT STDMETHODCALLTYPE D3D11ImmediateContext::GetContextFlags() {
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return 0;
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}
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void STDMETHODCALLTYPE D3D11ImmediateContext::Flush() {
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m_parent->FlushInitContext();
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m_drawCount = 0;
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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m_context->beginRecording(
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m_device->createCommandList());
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}
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void STDMETHODCALLTYPE D3D11ImmediateContext::ExecuteCommandList(
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ID3D11CommandList* pCommandList,
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WINBOOL RestoreContextState) {
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Logger::err("D3D11ImmediateContext::ExecuteCommandList: Not implemented");
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}
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HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::FinishCommandList(
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WINBOOL RestoreDeferredContextState,
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ID3D11CommandList **ppCommandList) {
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Logger::err("D3D11: FinishCommandList called on immediate context");
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return DXGI_ERROR_INVALID_CALL;
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}
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HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::Map(
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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const D3D11Buffer* resource = static_cast<D3D11Buffer*>(pResource);
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const Rc<DxvkBuffer> buffer = resource->GetBufferSlice().buffer();
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if (!(buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
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Logger::err("D3D11: Cannot map a device-local buffer");
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return E_INVALIDARG;
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}
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if (pMappedResource == nullptr)
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return S_OK;
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if (buffer->isInUse()) {
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// Don't wait if the application tells us not to
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if (MapFlags & D3D11_MAP_FLAG_DO_NOT_WAIT)
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return DXGI_ERROR_WAS_STILL_DRAWING;
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// Invalidate the buffer in order to avoid synchronization
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// if the application does not need the buffer contents to
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// be preserved. The No Overwrite mode does not require any
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// sort of synchronization, but should be used with care.
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if (MapType == D3D11_MAP_WRITE_DISCARD) {
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m_context->invalidateBuffer(buffer);
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} else if (MapType != D3D11_MAP_WRITE_NO_OVERWRITE) {
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this->Flush();
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this->Synchronize();
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}
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}
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pMappedResource->pData = buffer->mapPtr(0);
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pMappedResource->RowPitch = buffer->info().size;
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pMappedResource->DepthPitch = buffer->info().size;
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return S_OK;
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} else {
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// Mapping an image is sadly not as simple as mapping a buffer
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// because applications tend to ignore row and layer strides.
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// We use a buffer instead and then perform a copy.
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D3D11TextureInfo* textureInfo
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= GetCommonTextureInfo(pResource);
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if (textureInfo->imageBuffer == nullptr) {
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Logger::err("D3D11DeviceContext: Cannot map a device-local image");
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return E_INVALIDARG;
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}
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if (pMappedResource == nullptr)
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return S_FALSE;
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// Query format and subresource in order to compute
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// the row pitch and layer pitch properly.
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const DxvkImageCreateInfo& imageInfo = textureInfo->image->info();
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const DxvkFormatInfo* formatInfo = imageFormatInfo(imageInfo.format);
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textureInfo->mappedSubresource =
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GetSubresourceFromIndex(VK_IMAGE_ASPECT_COLOR_BIT,
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imageInfo.mipLevels, Subresource);
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const VkExtent3D levelExtent = textureInfo->image
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->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
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const VkExtent3D blockCount = {
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levelExtent.width / formatInfo->blockSize.width,
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levelExtent.height / formatInfo->blockSize.height,
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levelExtent.depth / formatInfo->blockSize.depth };
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// When using any map mode which requires the image contents
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// to be preserved, copy image contents into the buffer.
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if (MapType != D3D11_MAP_WRITE_DISCARD) {
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const VkImageSubresourceLayers subresourceLayers = {
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textureInfo->mappedSubresource.aspectMask,
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textureInfo->mappedSubresource.mipLevel,
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textureInfo->mappedSubresource.arrayLayer, 1 };
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m_context->copyImageToBuffer(
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textureInfo->imageBuffer, 0, { 0u, 0u },
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textureInfo->image, subresourceLayers,
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VkOffset3D { 0, 0, 0 }, levelExtent);
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}
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if (textureInfo->imageBuffer->isInUse()) {
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if (MapType == D3D11_MAP_WRITE_DISCARD) {
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m_context->invalidateBuffer(textureInfo->imageBuffer);
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} else {
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this->Flush();
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this->Synchronize();
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}
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}
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// Set up map pointer. Data is tightly packed within the mapped buffer.
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pMappedResource->pData = textureInfo->imageBuffer->mapPtr(0);
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pMappedResource->RowPitch = formatInfo->elementSize * blockCount.width;
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pMappedResource->DepthPitch = formatInfo->elementSize * blockCount.width * blockCount.height;
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return S_OK;
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}
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}
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void STDMETHODCALLTYPE D3D11ImmediateContext::Unmap(
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ID3D11Resource* pResource,
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UINT Subresource) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim != D3D11_RESOURCE_DIMENSION_BUFFER) {
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// Now that data has been written into the buffer,
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||||
// we need to copy its contents into the image
|
||||
const D3D11TextureInfo* textureInfo
|
||||
= GetCommonTextureInfo(pResource);
|
||||
|
||||
const VkExtent3D levelExtent = textureInfo->image
|
||||
->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
|
||||
|
||||
const VkImageSubresourceLayers subresourceLayers = {
|
||||
textureInfo->mappedSubresource.aspectMask,
|
||||
textureInfo->mappedSubresource.mipLevel,
|
||||
textureInfo->mappedSubresource.arrayLayer, 1 };
|
||||
|
||||
m_context->copyBufferToImage(
|
||||
textureInfo->image, subresourceLayers,
|
||||
VkOffset3D { 0, 0, 0 }, levelExtent,
|
||||
textureInfo->imageBuffer, 0, { 0u, 0u });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void D3D11ImmediateContext::Synchronize() {
|
||||
m_device->waitForIdle();
|
||||
}
|
||||
|
||||
}
|
51
src/d3d11/d3d11_context_imm.h
Normal file
51
src/d3d11/d3d11_context_imm.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "d3d11_context.h"
|
||||
|
||||
namespace dxvk {
|
||||
|
||||
class D3D11ImmediateContext : public D3D11DeviceContext {
|
||||
|
||||
public:
|
||||
|
||||
D3D11ImmediateContext(
|
||||
D3D11Device* parent,
|
||||
Rc<DxvkDevice> device);
|
||||
~D3D11ImmediateContext();
|
||||
|
||||
ULONG STDMETHODCALLTYPE AddRef() final;
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release() final;
|
||||
|
||||
D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() final;
|
||||
|
||||
UINT STDMETHODCALLTYPE GetContextFlags() final;
|
||||
|
||||
void STDMETHODCALLTYPE Flush() final;
|
||||
|
||||
void STDMETHODCALLTYPE ExecuteCommandList(
|
||||
ID3D11CommandList* pCommandList,
|
||||
WINBOOL RestoreContextState) final;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE FinishCommandList(
|
||||
WINBOOL RestoreDeferredContextState,
|
||||
ID3D11CommandList **ppCommandList) final;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Map(
|
||||
ID3D11Resource* pResource,
|
||||
UINT Subresource,
|
||||
D3D11_MAP MapType,
|
||||
UINT MapFlags,
|
||||
D3D11_MAPPED_SUBRESOURCE* pMappedResource) final;
|
||||
|
||||
void STDMETHODCALLTYPE Unmap(
|
||||
ID3D11Resource* pResource,
|
||||
UINT Subresource) final;
|
||||
|
||||
void Synchronize();
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "d3d11_buffer.h"
|
||||
#include "d3d11_class_linkage.h"
|
||||
#include "d3d11_context.h"
|
||||
#include "d3d11_context_imm.h"
|
||||
#include "d3d11_device.h"
|
||||
#include "d3d11_input_layout.h"
|
||||
#include "d3d11_present.h"
|
||||
@ -35,7 +35,7 @@ namespace dxvk {
|
||||
m_dxgiDevice->SetDeviceLayer(this);
|
||||
m_presentDevice->SetDeviceLayer(this);
|
||||
|
||||
m_context = new D3D11DeviceContext(this, m_dxvkDevice);
|
||||
m_context = new D3D11ImmediateContext(this, m_dxvkDevice);
|
||||
|
||||
m_resourceInitContext = m_dxvkDevice->createContext();
|
||||
m_resourceInitContext->beginRecording(
|
||||
|
@ -19,6 +19,7 @@ namespace dxvk {
|
||||
class D3D11Buffer;
|
||||
class D3D11Counter;
|
||||
class D3D11DeviceContext;
|
||||
class D3D11ImmediateContext;
|
||||
class D3D11Predicate;
|
||||
class D3D11PresentDevice;
|
||||
class D3D11Query;
|
||||
@ -269,7 +270,7 @@ namespace dxvk {
|
||||
|
||||
const DxbcOptions m_dxbcOptions;
|
||||
|
||||
D3D11DeviceContext* m_context = nullptr;
|
||||
D3D11ImmediateContext* m_context = nullptr;
|
||||
|
||||
std::mutex m_counterMutex;
|
||||
std::vector<uint32_t> m_counterSlices;
|
||||
|
@ -3,6 +3,7 @@ d3d11_src = [
|
||||
'd3d11_buffer.cpp',
|
||||
'd3d11_class_linkage.cpp',
|
||||
'd3d11_context.cpp',
|
||||
'd3d11_context_imm.cpp',
|
||||
'd3d11_depth_stencil.cpp',
|
||||
'd3d11_device.cpp',
|
||||
'd3d11_enums.cpp',
|
||||
|
Loading…
Reference in New Issue
Block a user