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[util] Add scaleDref to SplinterCell2
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@ -1189,6 +1189,7 @@ namespace dxvk {
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* Broken inputs and physics above 60 FPS */
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{ R"(\\SplinterCell2\.exe$)", {{
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{ "d3d9.maxFrameRate", "60" },
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{ "d3d8.scaleDref", "24" },
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}} },
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/* Chrome: Gold Edition *
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* Broken character model motion at high FPS */
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