mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-04 16:24:29 +01:00
[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitors
This fixes RiME not moving its window when output display is changed in the game settings.
This commit is contained in:
parent
01dc9ddc7d
commit
0cf563d5df
@ -425,8 +425,18 @@ namespace dxvk {
|
||||
|
||||
Com<IDXGIOutput1> target;
|
||||
|
||||
if (pTarget)
|
||||
if (pTarget) {
|
||||
DXGI_OUTPUT_DESC desc;
|
||||
|
||||
pTarget->QueryInterface(IID_PPV_ARGS(&target));
|
||||
target->GetDesc(&desc);
|
||||
|
||||
if (!m_descFs.Windowed && Fullscreen && m_monitor != desc.Monitor) {
|
||||
HRESULT hr = this->LeaveFullscreenMode();
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_descFs.Windowed && Fullscreen)
|
||||
return this->EnterFullscreenMode(target.ptr());
|
||||
|
Loading…
Reference in New Issue
Block a user