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[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitors
This fixes RiME not moving its window when output display is changed in the game settings.
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@ -425,8 +425,18 @@ namespace dxvk {
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Com<IDXGIOutput1> target;
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if (pTarget)
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if (pTarget) {
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DXGI_OUTPUT_DESC desc;
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pTarget->QueryInterface(IID_PPV_ARGS(&target));
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target->GetDesc(&desc);
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if (!m_descFs.Windowed && Fullscreen && m_monitor != desc.Monitor) {
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HRESULT hr = this->LeaveFullscreenMode();
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if (FAILED(hr))
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return hr;
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}
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}
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if (m_descFs.Windowed && Fullscreen)
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return this->EnterFullscreenMode(target.ptr());
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