mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-03-13 19:29:14 +01:00
[dxvk] Don't clear binding masks in update*Pipeline
Has no effect anymore since the entire mask gets overridden in updateShaderResources anyway.
This commit is contained in:
parent
b25ab4155b
commit
0e578adcf5
@ -3554,7 +3554,6 @@ namespace dxvk {
|
||||
|
||||
|
||||
bool DxvkContext::updateComputePipeline() {
|
||||
m_state.cp.state.bsBindingMask.clear();
|
||||
m_state.cp.pipeline = lookupComputePipeline(m_state.cp.shaders);
|
||||
|
||||
if (unlikely(m_state.cp.pipeline == nullptr))
|
||||
@ -3603,7 +3602,6 @@ namespace dxvk {
|
||||
|
||||
|
||||
bool DxvkContext::updateGraphicsPipeline() {
|
||||
m_state.gp.state.bsBindingMask.clear();
|
||||
m_state.gp.pipeline = lookupGraphicsPipeline(m_state.gp.shaders);
|
||||
|
||||
if (unlikely(m_state.gp.pipeline == nullptr)) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user