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[dxvk] Fixed MSAA issue in render pass info
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@ -7,7 +7,7 @@ namespace dxvk {
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bool DxvkRenderPassFormat::matchesFormat(const DxvkRenderPassFormat& other) const {
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bool DxvkRenderPassFormat::matchesFormat(const DxvkRenderPassFormat& other) const {
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bool equal = m_samples == other.m_samples;
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bool equal = m_samples == other.m_samples;
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equal = m_depth.format == other.m_depth.format
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equal &= m_depth.format == other.m_depth.format
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&& m_depth.initialLayout == other.m_depth.initialLayout
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&& m_depth.initialLayout == other.m_depth.initialLayout
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&& m_depth.finalLayout == other.m_depth.finalLayout
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&& m_depth.finalLayout == other.m_depth.finalLayout
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&& m_depth.renderLayout == other.m_depth.renderLayout;
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&& m_depth.renderLayout == other.m_depth.renderLayout;
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