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[dxvk] Fixed MSAA issue in render pass info

This commit is contained in:
Philip Rebohle 2018-02-07 13:14:52 +01:00
parent 61ce7022e2
commit 0f13914ff0
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@ -7,7 +7,7 @@ namespace dxvk {
bool DxvkRenderPassFormat::matchesFormat(const DxvkRenderPassFormat& other) const {
bool equal = m_samples == other.m_samples;
equal = m_depth.format == other.m_depth.format
equal &= m_depth.format == other.m_depth.format
&& m_depth.initialLayout == other.m_depth.initialLayout
&& m_depth.finalLayout == other.m_depth.finalLayout
&& m_depth.renderLayout == other.m_depth.renderLayout;