mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-01 16:24:12 +01:00
[dxvk] Silence validation error about invalid shaders
Known validation bug that is already fixed upstream, but this makes validation layers unusable due to how spammy that is.
This commit is contained in:
parent
df60a061a4
commit
0f6f543583
@ -330,7 +330,7 @@ namespace dxvk {
|
||||
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: logLevel = LogLevel::Error; break;
|
||||
}
|
||||
|
||||
static const std::array<uint32_t, 8> ignoredIds = {
|
||||
static const std::array<uint32_t, 9> ignoredIds = {
|
||||
// Ignore image format features for depth-compare instructions.
|
||||
// These errors are expected in D3D9 and some D3D11 apps.
|
||||
0x23259a0d,
|
||||
@ -344,6 +344,8 @@ namespace dxvk {
|
||||
0x151f5e5a,
|
||||
0x6c16bfb4,
|
||||
0xd6d77e1e,
|
||||
// Ignore spam about OpSampledImage, validation is wrong here.
|
||||
0xa5625282,
|
||||
};
|
||||
|
||||
for (auto id : ignoredIds) {
|
||||
|
Loading…
Reference in New Issue
Block a user