diff --git a/dxvk.conf b/dxvk.conf index 82260787..453024fe 100644 --- a/dxvk.conf +++ b/dxvk.conf @@ -709,16 +709,3 @@ # - True/False # d3d9.countLosableResources = True - -# Use NVIDIA Shadow Buffers -# -# Vendor behavior for GeForce3 and GeForce4 cards that allows -# sampling depth textures with non-normalized Z coordinates -# and applies hardware shadow filtering. -# -# Supported values: -# - True/False - -# d3d8.useShadowBuffers = False - - diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index adba7196..7183f842 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -1014,11 +1014,6 @@ namespace dxvk { { R"(\\indy\.exe$)", {{ { "d3d9.enableDialogMode", "True" }, }} }, - /* Tom Clancy's Splinter Cell * - * Supports shadow buffers */ - { R"(\\splintercell\.exe$)", {{ - { "d3d8.useShadowBuffers", "True" }, - }} }, /* Anito: Defend a Land Enraged */ { R"(\\Anito\.exe$)", {{ { "d3d9.memoryTrackTest", "True" },